kwin/pointer_input.h
Martin Gräßlin 69cbb40903 Pass LibInput::Device* through the event handlers
Summary:
The signals emitted by LibInput::Connection carry the Device for which
the input event was received. This Device is passed to the input handlers.

Custom event classes are added which extend QMouseEvent, QKeyEvent and
QWheelEvent respectively and expose the Device. The Device is only passed
around as a forward declared pointer, so even if compiled without libinput
support, it should still compile.

Event handlers which need to get access to the Device can now just cast
the event pointer to the custom class and access it. This can be used in
future to handle device specific key codes, etc.

As we don't have a proper event classes for touch events the event
handlers do not yet have access to the Device. Here the internal API
needs to be adjusted in future.

Reviewers: #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D1667
2016-05-30 15:26:37 +02:00

171 lines
4.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_POINTER_INPUT_H
#define KWIN_POINTER_INPUT_H
#include "input.h"
#include <QElapsedTimer>
#include <QObject>
#include <QPointer>
#include <QPointF>
class QWindow;
namespace KWin
{
class CursorImage;
class InputRedirection;
class Toplevel;
class WaylandCursorTheme;
namespace Decoration
{
class DecoratedClientImpl;
}
namespace LibInput
{
class Device;
}
class KWIN_EXPORT PointerInputRedirection : public InputDeviceHandler
{
Q_OBJECT
public:
explicit PointerInputRedirection(InputRedirection *parent);
virtual ~PointerInputRedirection();
void init();
void update();
void updateAfterScreenChange();
bool supportsWarping() const;
void warp(const QPointF &pos);
QPointF pos() const {
return m_pos;
}
Qt::MouseButtons buttons() const {
return m_qtButtons;
}
QImage cursorImage() const;
QPoint cursorHotSpot() const;
void markCursorAsRendered();
void setEffectsOverrideCursor(Qt::CursorShape shape);
void removeEffectsOverrideCursor();
/**
* @internal
*/
void processMotion(const QPointF &pos, uint32_t time, LibInput::Device *device = nullptr);
/**
* @internal
*/
void processButton(uint32_t button, InputRedirection::PointerButtonState state, uint32_t time, LibInput::Device *device = nullptr);
/**
* @internal
*/
void processAxis(InputRedirection::PointerAxis axis, qreal delta, uint32_t time, LibInput::Device *device = nullptr);
private:
void updatePosition(const QPointF &pos);
void updateButton(uint32_t button, InputRedirection::PointerButtonState state);
CursorImage *m_cursor;
bool m_inited = false;
bool m_supportsWarping;
QPointF m_pos;
QHash<uint32_t, InputRedirection::PointerButtonState> m_buttons;
Qt::MouseButtons m_qtButtons;
QMetaObject::Connection m_windowGeometryConnection;
QMetaObject::Connection m_internalWindowConnection;
};
class CursorImage : public QObject
{
Q_OBJECT
public:
explicit CursorImage(PointerInputRedirection *parent = nullptr);
virtual ~CursorImage();
void setEffectsOverrideCursor(Qt::CursorShape shape);
void removeEffectsOverrideCursor();
QImage image() const;
QPoint hotSpot() const;
void markAsRendered();
Q_SIGNALS:
void changed();
private:
void reevaluteSource();
void update();
void updateServerCursor();
void updateDecoration();
void updateDecorationCursor();
void updateMoveResize();
void updateDrag();
void updateDragCursor();
void loadTheme();
struct Image {
QImage image;
QPoint hotSpot;
};
void loadThemeCursor(Qt::CursorShape shape, Image *image);
enum class CursorSource {
LockScreen,
EffectsOverride,
MoveResize,
PointerSurface,
Decoration,
DragAndDrop,
Fallback
};
void setSource(CursorSource source);
PointerInputRedirection *m_pointer;
CursorSource m_currentSource = CursorSource::Fallback;
WaylandCursorTheme *m_cursorTheme = nullptr;
struct {
QMetaObject::Connection connection;
QImage image;
QPoint hotSpot;
} m_serverCursor;
Image m_effectsCursor;
Image m_decorationCursor;
QMetaObject::Connection m_decorationConnection;
Image m_fallbackCursor;
Image m_moveResizeCursor;
QHash<Qt::CursorShape, Image> m_cursors;
QElapsedTimer m_surfaceRenderedTimer;
struct {
Image cursor;
QMetaObject::Connection connection;
} m_drag;
};
}
#endif