c24e315a9b
It doesn't make much sense any more as we do no longer link EGL since the switch to epoxy. And epoxy pulls it in at runtime if needed. Even more on Wayland it's just plain stupid to have EGL disabled. So removing the option just simplifies our code base without any disadvantages. REVIEW: 124695 |
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.. | ||
CMakeLists.txt | ||
egl_wayland_backend.cpp | ||
egl_wayland_backend.h | ||
logging.cpp | ||
logging.h | ||
scene_qpainter_wayland_backend.cpp | ||
scene_qpainter_wayland_backend.h | ||
screens_wayland.cpp | ||
screens_wayland.h | ||
wayland.json | ||
wayland_backend.cpp | ||
wayland_backend.h |