kwin/effects/blur/blurshader.h
Martin Gräßlin 8919cd5f54 [effects] Simplify supported check in blur and backgroundcontrast
GLSL is always required nowadays on GL compositor.

REVIEW: 118642
2014-06-11 14:50:01 +02:00

120 lines
2.8 KiB
C++

/*
* Copyright © 2010 Fredrik Höglund <fredrik@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. if not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BLURSHADER_H
#define BLURSHADER_H
#include <kwinglutils.h>
class QMatrix4x4;
namespace KWin
{
struct KernelValue
{
KernelValue() {}
KernelValue(float x, float g) : x(x), g(g) {}
bool operator < (const KernelValue &other) const { return x < other.x; }
float x;
float g;
};
class BlurShader
{
public:
BlurShader();
virtual ~BlurShader();
static BlurShader *create();
bool isValid() const {
return mValid;
}
// Sets the radius in pixels
void setRadius(int radius);
int radius() const {
return mRadius;
}
// Sets the blur direction
void setDirection(Qt::Orientation direction);
Qt::Orientation direction() const {
return mDirection;
}
// Sets the distance between two pixels
virtual void setPixelDistance(float val) = 0;
virtual void setTextureMatrix(const QMatrix4x4 &matrix) = 0;
virtual void setModelViewProjectionMatrix(const QMatrix4x4 &matrix) = 0;
virtual void bind() = 0;
virtual void unbind() = 0;
protected:
float gaussian(float x, float sigma) const;
QList<KernelValue> gaussianKernel() const;
void setIsValid(bool value) {
mValid = value;
}
virtual void init() = 0;
virtual void reset() = 0;
virtual int maxKernelSize() const = 0;
private:
int mRadius;
Qt::Orientation mDirection;
bool mValid;
};
// ----------------------------------------------------------------------------
class GLSLBlurShader : public BlurShader
{
public:
GLSLBlurShader();
~GLSLBlurShader();
void setPixelDistance(float val);
void bind();
void unbind();
void setTextureMatrix(const QMatrix4x4 &matrix);
void setModelViewProjectionMatrix(const QMatrix4x4 &matrix);
protected:
void init();
void reset();
int maxKernelSize() const;
private:
GLShader *shader;
int mvpMatrixLocation;
int textureMatrixLocation;
int pixelSizeLocation;
};
} // namespace KWin
#endif