d4201d90a8
Lambda connections are tricky: they do not get automatically disconnected when the captured [this] gets destroyed, but they get disconnected when the sender object gets destroyed. Thus the slide effect was crashing if it got disabled and a window got deleted, because the connection was still present and tried to access the destroyed this pointer. To circumvent we need to pass this as context object. REVIEW: 116712
293 lines
12 KiB
C++
293 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "slide.h"
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#include <math.h>
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namespace KWin
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{
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SlideEffect::SlideEffect()
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: slide(false)
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{
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connect(effects, SIGNAL(desktopChanged(int,int)), this, SLOT(slotDesktopChanged(int,int)));
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connect(effects, &EffectsHandler::windowAdded, this, &SlideEffect::windowAdded);
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connect(effects, &EffectsHandler::windowDeleted, this, [this](EffectWindow *w) {
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m_backgroundContrastForcedBefore.removeAll(w);
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});
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mTimeLine.setCurveShape(QTimeLine::EaseInOutCurve);
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reconfigure(ReconfigureAll);
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}
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void SlideEffect::reconfigure(ReconfigureFlags)
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{
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mTimeLine.setDuration(animationTime(250));
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}
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void SlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (slide) {
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mTimeLine.setCurrentTime(mTimeLine.currentTime() + time);
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// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
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// so with normal screen painting second screen paint would erase parts of the first paint
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if (mTimeLine.currentValue() != 1)
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data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
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else {
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foreach (EffectWindow * w, effects->stackingOrder()) {
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w->setData(WindowForceBlurRole, QVariant(false));
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if (m_backgroundContrastForcedBefore.contains(w)) {
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w->setData(WindowForceBackgroundContrastRole, QVariant());
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}
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}
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m_backgroundContrastForcedBefore.clear();
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slide = false;
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mTimeLine.setCurrentTime(0);
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effects->setActiveFullScreenEffect(NULL);
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}
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}
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effects->prePaintScreen(data, time);
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}
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void SlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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if (slide) {
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if (w->isOnAllDesktops()) {
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bool keep_above = w->keepAbove() || w->isDock();
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if ((!slide_painting_sticky || keep_above) &&
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(!keep_above || !slide_painting_keep_above)) {
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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} else if (w->isOnDesktop(painting_desktop)) {
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else {
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlideEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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if (mTimeLine.currentValue() == 0) {
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effects->paintScreen(mask, region, data);
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return;
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}
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/*
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Transformations are done by remembering starting position of the change and the progress
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of it, the destination is computed from the current desktop. Positions of desktops
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are done using their topleft corner.
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*/
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QPoint destPos = desktopRect(effects->currentDesktop()).topLeft();
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QPoint diffPos = destPos - slide_start_pos;
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int w = 0;
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int h = 0;
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if (effects->optionRollOverDesktops()) {
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w = effects->workspaceWidth();
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h = effects->workspaceHeight();
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// wrap around if shorter
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if (diffPos.x() > 0 && diffPos.x() > w / 2)
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diffPos.setX(diffPos.x() - w);
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if (diffPos.x() < 0 && abs(diffPos.x()) > w / 2)
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diffPos.setX(diffPos.x() + w);
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if (diffPos.y() > 0 && diffPos.y() > h / 2)
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diffPos.setY(diffPos.y() - h);
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if (diffPos.y() < 0 && abs(diffPos.y()) > h / 2)
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diffPos.setY(diffPos.y() + h);
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}
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QPoint currentPos = slide_start_pos + mTimeLine.currentValue() * diffPos;
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QRegion currentRegion = QRect(currentPos, effects->virtualScreenSize());
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if (effects->optionRollOverDesktops()) {
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currentRegion |= (currentRegion & QRect(-w, 0, w, h)).translated(w, 0);
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currentRegion |= (currentRegion & QRect(0, -h, w, h)).translated(0, h);
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currentRegion |= (currentRegion & QRect(w, 0, w, h)).translated(-w, 0);
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currentRegion |= (currentRegion & QRect(0, h, w, h)).translated(0, -h);
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}
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bool do_sticky = true;
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// Assure that the windows that are on all desktops and always on top
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// are painted with the last screen (e.g. plasma's tooltips). All other windows
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// that are on all desktops (e.g. the background window) are painted together
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// with the first screen.
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int last_desktop = 0;
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QList<QRect> desktop_rects;
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for (int desktop = 1;
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desktop <= effects->numberOfDesktops();
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++desktop) {
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QRect rect = desktopRect(desktop);
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desktop_rects << rect;
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if (currentRegion.contains(rect)) {
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last_desktop = desktop;
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}
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}
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for (int desktop = 1;
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desktop <= effects->numberOfDesktops();
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++desktop) {
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QRect rect = desktop_rects[desktop-1];
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if (currentRegion.contains(rect)) { // part of the desktop needs painting
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painting_desktop = desktop;
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slide_painting_sticky = do_sticky;
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slide_painting_keep_above = (last_desktop == desktop);
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slide_painting_diff = rect.topLeft() - currentPos;
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const QSize screenSize = effects->virtualScreenSize();
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if (effects->optionRollOverDesktops()) {
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if (slide_painting_diff.x() > screenSize.width())
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slide_painting_diff.setX(slide_painting_diff.x() - w);
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if (slide_painting_diff.x() < -screenSize.width())
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slide_painting_diff.setX(slide_painting_diff.x() + w);
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if (slide_painting_diff.y() > screenSize.height())
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slide_painting_diff.setY(slide_painting_diff.y() - h);
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if (slide_painting_diff.y() < -screenSize.height())
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slide_painting_diff.setY(slide_painting_diff.y() + h);
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}
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do_sticky = false; // paint on-all-desktop windows only once
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// TODO mask parts that are not visible?
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effects->paintScreen(mask, region, data);
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}
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}
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}
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void SlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (slide) {
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// don't move windows on all desktops (compensate screen transformation)
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if (!w->isOnAllDesktops()) { // TODO also fix 'Workspace::movingClient'
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data += slide_painting_diff;
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SlideEffect::postPaintScreen()
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{
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if (slide)
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effects->addRepaintFull();
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effects->postPaintScreen();
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}
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// Gives a position of the given desktop when all desktops are arranged in a grid
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QRect SlideEffect::desktopRect(int desktop) const
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{
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QRect rect = effects->virtualScreenGeometry();
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rect.translate(effects->desktopCoords(desktop));
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return rect;
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}
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void SlideEffect::slotDesktopChanged(int old, int current)
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{
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
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return;
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if (slide) { // old slide still in progress
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QPoint diffPos = desktopRect(old).topLeft() - slide_start_pos;
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int w = 0;
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int h = 0;
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if (effects->optionRollOverDesktops()) {
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w = effects->workspaceWidth();
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h = effects->workspaceHeight();
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// wrap around if shorter
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if (diffPos.x() > 0 && diffPos.x() > w / 2)
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diffPos.setX(diffPos.x() - w);
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if (diffPos.x() < 0 && abs(diffPos.x()) > w / 2)
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diffPos.setX(diffPos.x() + w);
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if (diffPos.y() > 0 && diffPos.y() > h / 2)
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diffPos.setY(diffPos.y() - h);
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if (diffPos.y() < 0 && abs(diffPos.y()) > h / 2)
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diffPos.setY(diffPos.y() + h);
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}
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QPoint currentPos = slide_start_pos + mTimeLine.currentValue() * diffPos;
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const QSize screenSize = effects->virtualScreenSize();
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QRegion currentRegion = QRect(currentPos, screenSize);
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if (effects->optionRollOverDesktops()) {
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currentRegion |= (currentRegion & QRect(-w, 0, w, h)).translated(w, 0);
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currentRegion |= (currentRegion & QRect(0, -h, w, h)).translated(0, h);
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currentRegion |= (currentRegion & QRect(w, 0, w, h)).translated(-w, 0);
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currentRegion |= (currentRegion & QRect(0, h, w, h)).translated(0, -h);
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}
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QRect rect = desktopRect(current);
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if (currentRegion.contains(rect)) {
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// current position is in new current desktop (e.g. quickly changing back),
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// don't do full progress
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if (abs(currentPos.x() - rect.x()) > abs(currentPos.y() - rect.y()))
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mTimeLine.setCurrentTime((1.0 - abs(currentPos.x() - rect.x()) / double(screenSize.width()))*(qreal)mTimeLine.currentValue());
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else
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mTimeLine.setCurrentTime((1.0 - abs(currentPos.y() - rect.y()) / double(screenSize.height()))*(qreal)mTimeLine.currentValue());
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} else // current position is not on current desktop, do full progress
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mTimeLine.setCurrentTime(0);
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diffPos = rect.topLeft() - currentPos;
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if (mTimeLine.currentValue() <= 0) {
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// Compute starting point for this new move (given current and end positions)
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slide_start_pos = rect.topLeft() - diffPos * 1 / (1 - mTimeLine.currentValue());
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} else {
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// at the end, stop
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foreach (EffectWindow * w, m_backgroundContrastForcedBefore) {
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w->setData(WindowForceBackgroundContrastRole, QVariant());
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}
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m_backgroundContrastForcedBefore.clear();
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slide = false;
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mTimeLine.setCurrentTime(0);
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effects->setActiveFullScreenEffect(NULL);
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}
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} else {
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
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return;
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mTimeLine.setCurrentTime(0);
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slide_start_pos = desktopRect(old).topLeft();
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slide = true;
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foreach (EffectWindow * w, effects->stackingOrder()) {
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w->setData(WindowForceBlurRole, QVariant(true));
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if (shouldForceBackgroundContrast(w)) {
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m_backgroundContrastForcedBefore.append(w);
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w->setData(WindowForceBackgroundContrastRole, QVariant(true));
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}
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}
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effects->setActiveFullScreenEffect(this);
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}
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effects->addRepaintFull();
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}
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void SlideEffect::windowAdded(EffectWindow *w)
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{
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if (slide && shouldForceBackgroundContrast(w)) {
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m_backgroundContrastForcedBefore.append(w);
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w->setData(WindowForceBackgroundContrastRole, QVariant(true));
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}
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}
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bool SlideEffect::shouldForceBackgroundContrast(const EffectWindow *w) const
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{
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// Windows that are docks, kept above (such as panel popups), and do not
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// have the background contrast explicitely disabled should be forced on
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// during the slide animation
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const bool bgWindow = (w->hasAlpha() && w->isOnAllDesktops() && (w->isDock() || w->keepAbove()));
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return bgWindow && (!w->data(WindowForceBackgroundContrastRole).isValid());
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}
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bool SlideEffect::isActive() const
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{
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return slide;
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}
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} // namespace
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#include "slide.moc"
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