kwin/layers.cpp
Thomas Lübking 004bdee7a2 do not try to raise possible panel proxies
but drop screenedges below the supportWindow instead
that's why it exists, that's deterministic, that's faster

includes adaption to new screenedge and xcb invocation (compared to 4.10)

BUG: 314625
FIXED-IN: 4.10.1
REVIEW: 108867
2013-02-12 21:58:46 +01:00

921 lines
32 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
// SELI zmenit doc
/*
This file contains things relevant to stacking order and layers.
Design:
Normal unconstrained stacking order, as requested by the user (by clicking
on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order.
That list shouldn't be used at all, except for building
Workspace::stacking_order. The building is done
in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should
be used to get the stacking order, because it also checks the stacking order
is up to date.
All clients are also stored in Workspace::clients (except for isDesktop() clients,
as those are very special, and are stored in Workspace::desktops), in the order
the clients were created.
Every window has one layer assigned in which it is. There are 6 layers,
from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer
and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends
on the window type, and on other things like whether the window is active.
NET::Splash clients belong to the Normal layer. NET::TopMenu clients
belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow
are in the Normal layer in order to keep the 'allow window to cover
the panel' Kicker setting to work as intended (this may look like a slight
spec violation, but a) I have no better idea, b) the spec allows adjusting
the stacking order if the WM thinks it's a good idea . We put all
NET::KeepAbove above all Docks too, even though the spec suggests putting
them in the same layer.
Most transients are in the same layer as their mainwindow,
see Workspace::constrainedStackingOrder(), they may also be in higher layers, but
they should never be below their mainwindow.
When some client attribute changes (above/below flag, transiency...),
Workspace::updateClientLayer() should be called in order to make
sure it's moved to the appropriate layer ClientList if needed.
Currently the things that affect client in which layer a client
belongs: KeepAbove/Keep Below flags, window type, fullscreen
state and whether the client is active, mainclient (transiency).
Make sure updateStackingOrder() is called in order to make
Workspace::stackingOrder() up to date and propagated to the world.
Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker
helper class) it's possible to temporarily disable updates
and the stacking order will be updated once after it's allowed again.
*/
#include <assert.h>
#include <kdebug.h>
#include "utils.h"
#include "client.h"
#include "workspace.h"
#include "tabbox.h"
#include "group.h"
#include "rules.h"
#include "unmanaged.h"
#include "deleted.h"
#include "effects.h"
#include <QX11Info>
#include "composite.h"
#ifdef KWIN_BUILD_SCREENEDGES
#include "screenedge.h"
#endif
namespace KWin
{
//*******************************
// Workspace
//*******************************
void Workspace::updateClientLayer(Client* c)
{
if (c == NULL)
return;
if (c->layer() == c->belongsToLayer())
return;
StackingUpdatesBlocker blocker(this);
c->invalidateLayer(); // invalidate, will be updated when doing restacking
for (ClientList::ConstIterator it = c->transients().constBegin();
it != c->transients().constEnd();
++it)
updateClientLayer(*it);
}
void Workspace::updateStackingOrder(bool propagate_new_clients)
{
if (block_stacking_updates > 0) {
if (propagate_new_clients)
blocked_propagating_new_clients = true;
return;
}
ToplevelList new_stacking_order = constrainedStackingOrder();
bool changed = (force_restacking || new_stacking_order != stacking_order);
force_restacking = false;
stacking_order = new_stacking_order;
#if 0
kDebug(1212) << "stacking:" << changed;
if (changed || propagate_new_clients) {
for (ClientList::ConstIterator it = stacking_order.begin();
it != stacking_order.end();
++it)
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
}
#endif
if (changed || propagate_new_clients) {
propagateClients(propagate_new_clients);
emit stackingOrderChanged();
if (m_compositor) {
m_compositor->addRepaintFull();
}
if (active_client)
active_client->updateMouseGrab();
}
}
#ifdef KWIN_BUILD_SCREENEDGES
/*!
* Some fullscreen effects have to raise the screenedge on top of an input window, thus all windows
* this function puts them back where they belong for regular use and is some cheap variant of
* the regular propagateClients function in that it completely ignores managed clients and everything
* else and also does not update the NETWM property.
* Called from Effects::destroyInputWindow so far.
*/
void Workspace::stackScreenEdgesUnderOverrideRedirect()
{
Xcb::restackWindows(QVector<xcb_window_t>() << supportWindow->winId() << ScreenEdges::self()->windows());
}
#endif
/*!
Propagates the managed clients to the world.
Called ONLY from updateStackingOrder().
*/
void Workspace::propagateClients(bool propagate_new_clients)
{
// restack the windows according to the stacking order
// supportWindow > electric borders > clients > hidden clients
QVector<xcb_window_t> newWindowStack;
// Stack all windows under the support window. The support window is
// not used for anything (besides the NETWM property), and it's not shown,
// but it was lowered after kwin startup. Stacking all clients below
// it ensures that no client will be ever shown above override-redirect
// windows (e.g. popups).
newWindowStack << supportWindow->winId();
#ifdef KWIN_BUILD_SCREENEDGES
newWindowStack << ScreenEdges::self()->windows();
#endif
newWindowStack.reserve(newWindowStack.size() + 2*stacking_order.size()); // *2 for inputWindow
for (int i = stacking_order.size() - 1; i >= 0; --i) {
Client *client = qobject_cast<Client*>(stacking_order.at(i));
if (!client || client->hiddenPreview()) {
continue;
}
if (client->inputId())
// Stack the input window above the frame
newWindowStack << client->inputId();
newWindowStack << client->frameId();
}
// when having hidden previews, stack hidden windows below everything else
// (as far as pure X stacking order is concerned), in order to avoid having
// these windows that should be unmapped to interfere with other windows
for (int i = stacking_order.size() - 1; i >= 0; --i) {
Client *client = qobject_cast<Client*>(stacking_order.at(i));
if (!client || !client->hiddenPreview())
continue;
newWindowStack << client->frameId();
}
// TODO isn't it too inefficient to restack always all clients?
// TODO don't restack not visible windows?
assert(newWindowStack.at(0) == supportWindow->winId());
Xcb::restackWindows(newWindowStack);
int pos = 0;
Window *cl(NULL);
if (propagate_new_clients) {
cl = new Window[ desktops.count() + clients.count()];
// TODO this is still not completely in the map order
for (ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it)
cl[pos++] = (*it)->window();
for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it)
cl[pos++] = (*it)->window();
rootInfo->setClientList(cl, pos);
delete [] cl;
}
cl = new Window[ stacking_order.count()];
pos = 0;
for (ToplevelList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) {
if ((*it)->isClient())
cl[pos++] = (*it)->window();
}
rootInfo->setClientListStacking(cl, pos);
delete [] cl;
// Make the cached stacking order invalid here, in case we need the new stacking order before we get
// the matching event, due to X being asynchronous.
x_stacking_dirty = true;
}
/*!
Returns topmost visible client. Windows on the dock, the desktop
or of any other special kind are excluded. Also if the window
doesn't accept focus it's excluded.
*/
// TODO misleading name for this method, too many slightly different ways to use it
Client* Workspace::topClientOnDesktop(int desktop, int screen, bool unconstrained, bool only_normal) const
{
// TODO Q_ASSERT( block_stacking_updates == 0 );
ToplevelList list;
if (!unconstrained)
list = stacking_order;
else
list = unconstrained_stacking_order;
for (int i = list.size() - 1;
i >= 0;
--i) {
Client *c = qobject_cast<Client*>(list.at(i));
if (!c) {
continue;
}
if (c->isOnDesktop(desktop) && c->isShown(false) && c->isOnCurrentActivity()) {
if (screen != -1 && c->screen() != screen)
continue;
if (!only_normal)
return c;
if (c->wantsTabFocus() && !c->isSpecialWindow())
return c;
}
}
return 0;
}
Client* Workspace::findDesktop(bool topmost, int desktop) const
{
// TODO Q_ASSERT( block_stacking_updates == 0 );
if (topmost) {
for (int i = stacking_order.size() - 1; i >= 0; i--) {
Client *c = qobject_cast<Client*>(stacking_order.at(i));
if (c && c->isOnDesktop(desktop) && c->isDesktop()
&& c->isShown(true))
return c;
}
} else { // bottom-most
foreach (Toplevel * c, stacking_order) {
Client *client = qobject_cast<Client*>(c);
if (client && c->isOnDesktop(desktop) && c->isDesktop()
&& client->isShown(true))
return client;
}
}
return NULL;
}
void Workspace::raiseOrLowerClient(Client *c)
{
if (!c) return;
Client* topmost = NULL;
// TODO Q_ASSERT( block_stacking_updates == 0 );
if (most_recently_raised && stacking_order.contains(most_recently_raised) &&
most_recently_raised->isShown(true) && c->isOnCurrentDesktop())
topmost = most_recently_raised;
else
topmost = topClientOnDesktop(c->isOnAllDesktops() ? VirtualDesktopManager::self()->current() : c->desktop(),
options->isSeparateScreenFocus() ? c->screen() : -1);
if (c == topmost)
lowerClient(c);
else
raiseClient(c);
}
void Workspace::lowerClient(Client* c, bool nogroup)
{
if (!c)
return;
c->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
unconstrained_stacking_order.removeAll(c);
unconstrained_stacking_order.prepend(c);
if (!nogroup && c->isTransient()) {
// lower also all windows in the group, in their reversed stacking order
ClientList wins = ensureStackingOrder(c->group()->members());
for (int i = wins.size() - 1;
i >= 0;
--i) {
if (wins[ i ] != c)
lowerClient(wins[ i ], true);
}
}
if (c == most_recently_raised)
most_recently_raised = 0;
}
void Workspace::lowerClientWithinApplication(Client* c)
{
if (!c)
return;
c->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
unconstrained_stacking_order.removeAll(c);
bool lowered = false;
// first try to put it below the bottom-most window of the application
for (ToplevelList::Iterator it = unconstrained_stacking_order.begin();
it != unconstrained_stacking_order.end();
++it) {
Client *client = qobject_cast<Client*>(*it);
if (!client) {
continue;
}
if (Client::belongToSameApplication(client, c)) {
unconstrained_stacking_order.insert(it, c);
lowered = true;
break;
}
}
if (!lowered)
unconstrained_stacking_order.prepend(c);
// ignore mainwindows
}
void Workspace::raiseClient(Client* c, bool nogroup)
{
if (!c)
return;
c->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
if (!nogroup && c->isTransient()) {
ClientList transients;
Client *transient_parent = c;
while ((transient_parent = transient_parent->transientFor()))
transients << transient_parent;
foreach (transient_parent, transients)
raiseClient(transient_parent, true);
}
unconstrained_stacking_order.removeAll(c);
unconstrained_stacking_order.append(c);
if (!c->isSpecialWindow()) {
most_recently_raised = c;
pending_take_activity = NULL;
}
}
void Workspace::raiseClientWithinApplication(Client* c)
{
if (!c)
return;
c->cancelAutoRaise();
StackingUpdatesBlocker blocker(this);
// ignore mainwindows
// first try to put it above the top-most window of the application
for (int i = unconstrained_stacking_order.size() - 1; i > -1 ; --i) {
Client *other = qobject_cast<Client*>(unconstrained_stacking_order.at(i));
if (!other) {
continue;
}
if (other == c) // don't lower it just because it asked to be raised
return;
if (Client::belongToSameApplication(other, c)) {
unconstrained_stacking_order.removeAll(c);
unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(other) + 1, c); // insert after the found one
break;
}
}
}
void Workspace::raiseClientRequest(Client* c, NET::RequestSource src, Time timestamp)
{
if (src == NET::FromTool || allowFullClientRaising(c, timestamp))
raiseClient(c);
else {
raiseClientWithinApplication(c);
c->demandAttention();
}
}
void Workspace::lowerClientRequest(Client* c, NET::RequestSource src, Time /*timestamp*/)
{
// If the client has support for all this focus stealing prevention stuff,
// do only lowering within the application, as that's the more logical
// variant of lowering when application requests it.
// No demanding of attention here of course.
if (src == NET::FromTool || !c->hasUserTimeSupport())
lowerClient(c);
else
lowerClientWithinApplication(c);
}
void Workspace::restack(Client* c, Client* under)
{
assert(unconstrained_stacking_order.contains(under));
if (!Client::belongToSameApplication(under, c)) {
// put in the stacking order below _all_ windows belonging to the active application
for (int i = 0; i < unconstrained_stacking_order.size(); ++i) {
Client *other = qobject_cast<Client*>(unconstrained_stacking_order.at(i));
if (other && Client::belongToSameApplication(under, other)) {
under = (c == other) ? 0 : other;
break;
}
}
}
if (under) {
unconstrained_stacking_order.removeAll(c);
unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), c);
}
assert(unconstrained_stacking_order.contains(c));
for (uint desktop = 1; desktop <= VirtualDesktopManager::self()->count(); ++desktop) {
// do for every virtual desktop to handle the case of onalldesktop windows
if (c->wantsTabFocus() && c->isOnDesktop(desktop) && focus_chain[ desktop ].contains(under)) {
if (Client::belongToSameApplication(under, c)) {
// put it after the active window if it's the same app
focus_chain[ desktop ].removeAll(c);
focus_chain[ desktop ].insert(focus_chain[ desktop ].indexOf(under), c);
} else {
// put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa
focus_chain[ desktop ].removeAll(c);
for (int i = focus_chain[ desktop ].size() - 1; i >= 0; --i) {
if (Client::belongToSameApplication(under, focus_chain[ desktop ].at(i))) {
focus_chain[ desktop ].insert(i, c);
break;
}
}
}
}
}
// the same for global_focus_chain
if (c->wantsTabFocus() && global_focus_chain.contains(under)) {
if (Client::belongToSameApplication(under, c)) {
global_focus_chain.removeAll(c);
global_focus_chain.insert(global_focus_chain.indexOf(under), c);
} else {
global_focus_chain.removeAll(c);
for (int i = global_focus_chain.size() - 1; i >= 0; --i) {
if (Client::belongToSameApplication(under, global_focus_chain.at(i))) {
global_focus_chain.insert(i, c);
break;
}
}
}
}
updateStackingOrder();
}
void Workspace::restackClientUnderActive(Client* c)
{
if (!active_client || active_client == c) {
raiseClient(c);
return;
}
restack(c, active_client);
}
void Workspace::restoreSessionStackingOrder(Client* c)
{
if (c->sessionStackingOrder() < 0)
return;
StackingUpdatesBlocker blocker(this);
unconstrained_stacking_order.removeAll(c);
for (ToplevelList::Iterator it = unconstrained_stacking_order.begin(); // from bottom
it != unconstrained_stacking_order.end();
++it) {
Client *current = qobject_cast<Client*>(*it);
if (!current) {
continue;
}
if (current->sessionStackingOrder() > c->sessionStackingOrder()) {
unconstrained_stacking_order.insert(it, c);
return;
}
}
unconstrained_stacking_order.append(c);
}
/*!
Returns a stacking order based upon \a list that fulfills certain contained.
*/
ToplevelList Workspace::constrainedStackingOrder()
{
ToplevelList layer[ NumLayers ];
#if 0
kDebug(1212) << "stacking1:";
for (ClientList::ConstIterator it = unconstrained_stacking_order.begin();
it != unconstrained_stacking_order.end();
++it)
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
#endif
// build the order from layers
QVector< QMap<Group*, Layer> > minimum_layer(numScreens());
for (ToplevelList::ConstIterator it = unconstrained_stacking_order.constBegin(),
end = unconstrained_stacking_order.constEnd(); it != end; ++it) {
Layer l = (*it)->layer();
const int screen = (*it)->screen();
Client *c = qobject_cast<Client*>(*it);
QMap< Group*, Layer >::iterator mLayer = minimum_layer[screen].find(c ? c->group() : NULL);
if (mLayer != minimum_layer[screen].end()) {
// If a window is raised above some other window in the same window group
// which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays
// above that window (see #95731).
if (*mLayer == ActiveLayer && (l == NormalLayer || l == AboveLayer))
l = ActiveLayer;
*mLayer = l;
} else if (c) {
minimum_layer[screen].insertMulti(c->group(), l);
}
layer[ l ].append(*it);
}
ToplevelList stacking;
for (Layer lay = FirstLayer;
lay < NumLayers;
++lay)
stacking += layer[ lay ];
#if 0
kDebug(1212) << "stacking2:";
for (ClientList::ConstIterator it = stacking.begin();
it != stacking.end();
++it)
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
#endif
// now keep transients above their mainwindows
// TODO this could(?) use some optimization
for (int i = stacking.size() - 1;
i >= 0;
) {
Client *current = qobject_cast<Client*>(stacking[i]);
if (!current || !current->isTransient()) {
--i;
continue;
}
int i2 = -1;
if (current->groupTransient()) {
if (current->group()->members().count() > 0) {
// find topmost client this one is transient for
for (i2 = stacking.size() - 1;
i2 >= 0;
--i2) {
if (stacking[ i2 ] == stacking[ i ]) {
i2 = -1; // don't reorder, already the topmost in the group
break;
}
Client *c2 = qobject_cast<Client*>(stacking[ i2 ]);
if (!c2) {
continue;
}
if (c2->hasTransient(current, true)
&& keepTransientAbove(c2, current))
break;
}
} // else i2 remains pointing at -1
} else {
for (i2 = stacking.size() - 1;
i2 >= 0;
--i2) {
Client *c2 = qobject_cast<Client*>(stacking[ i2 ]);
if (!c2) {
continue;
}
if (c2 == current) {
i2 = -1; // don't reorder, already on top of its mainwindow
break;
}
if (c2 == current->transientFor()
&& keepTransientAbove(c2, current))
break;
}
}
if (i2 == -1) {
--i;
continue;
}
stacking.removeAt(i);
--i; // move onto the next item (for next for () iteration)
--i2; // adjust index of the mainwindow after the remove above
if (!current->transients().isEmpty()) // this one now can be possibly above its transients,
i = i2; // so go again higher in the stack order and possibly move those transients again
++i2; // insert after (on top of) the mainwindow, it's ok if it2 is now stacking.end()
stacking.insert(i2, current);
}
#if 0
kDebug(1212) << "stacking3:";
for (ClientList::ConstIterator it = stacking.begin();
it != stacking.end();
++it)
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
kDebug(1212) << "\n\n";
#endif
return stacking;
}
void Workspace::blockStackingUpdates(bool block)
{
if (block) {
if (block_stacking_updates == 0)
blocked_propagating_new_clients = false;
++block_stacking_updates;
} else // !block
if (--block_stacking_updates == 0) {
updateStackingOrder(blocked_propagating_new_clients);
if (effects)
static_cast<EffectsHandlerImpl*>(effects)->checkInputWindowStacking();
}
}
// Ensure list is in stacking order
ClientList Workspace::ensureStackingOrder(const ClientList& list) const
{
// TODO Q_ASSERT( block_stacking_updates == 0 );
if (list.count() < 2)
return list;
// TODO is this worth optimizing?
ClientList result = list;
for (ToplevelList::ConstIterator it = stacking_order.constBegin();
it != stacking_order.constEnd();
++it) {
Client *c = qobject_cast<Client*>(*it);
if (!c) {
continue;
}
if (result.removeAll(c) != 0)
result.append(c);
}
return result;
}
// check whether a transient should be actually kept above its mainwindow
// there may be some special cases where this rule shouldn't be enfored
bool Workspace::keepTransientAbove(const Client* mainwindow, const Client* transient)
{
// #93832 - don't keep splashscreens above dialogs
if (transient->isSplash() && mainwindow->isDialog())
return false;
// This is rather a hack for #76026. Don't keep non-modal dialogs above
// the mainwindow, but only if they're group transient (since only such dialogs
// have taskbar entry in Kicker). A proper way of doing this (both kwin and kicker)
// needs to be found.
if (transient->isDialog() && !transient->isModal() && transient->groupTransient())
return false;
// #63223 - don't keep transients above docks, because the dock is kept high,
// and e.g. dialogs for them would be too high too
if (mainwindow->isDock())
return false;
return true;
}
// Returns all windows in their stacking order on the root window.
ToplevelList Workspace::xStackingOrder() const
{
if (!x_stacking_dirty)
return x_stacking;
x_stacking_dirty = false;
x_stacking.clear();
Window dummy;
Window* windows = NULL;
unsigned int count = 0;
XQueryTree(display(), rootWindow(), &dummy, &dummy, &windows, &count);
// use our own stacking order, not the X one, as they may differ
foreach (Toplevel * c, stacking_order)
x_stacking.append(c);
for (unsigned int i = 0;
i < count;
++i) {
if (Unmanaged* c = findUnmanaged(WindowMatchPredicate(windows[ i ])))
x_stacking.append(c);
}
if (windows != NULL)
XFree(windows);
if (m_compositor) {
const_cast< Workspace* >(this)->m_compositor->checkUnredirect();
}
return x_stacking;
}
//*******************************
// Client
//*******************************
void Client::restackWindow(Window above, int detail, NET::RequestSource src, Time timestamp, bool send_event)
{
Client *other = 0;
if (detail == Opposite) {
other = workspace()->findClient(WindowMatchPredicate(above));
if (!other) {
workspace()->raiseOrLowerClient(this);
return;
}
ToplevelList::const_iterator it = workspace()->stackingOrder().constBegin(),
end = workspace()->stackingOrder().constEnd();
while (it != end) {
if (*it == this) {
detail = Above;
break;
} else if (*it == other) {
detail = Below;
break;
}
++it;
}
}
else if (detail == TopIf) {
other = workspace()->findClient(WindowMatchPredicate(above));
if (other && other->geometry().intersects(geometry()))
workspace()->raiseClientRequest(this, src, timestamp);
return;
}
else if (detail == BottomIf) {
other = workspace()->findClient(WindowMatchPredicate(above));
if (other && other->geometry().intersects(geometry()))
workspace()->lowerClientRequest(this, src, timestamp);
return;
}
if (!other)
other = workspace()->findClient(WindowMatchPredicate(above));
if (other && detail == Above) {
ToplevelList::const_iterator it = workspace()->stackingOrder().constEnd(),
begin = workspace()->stackingOrder().constBegin();
while (--it != begin) {
if (*it == other) { // the other one is top on stack
it = begin; // invalidate
src = NET::FromTool; // force
break;
}
Client *c = qobject_cast<Client*>(*it);
if (!c || !( (*it)->isNormalWindow() && c->isShown(true) &&
(*it)->isOnCurrentDesktop() && (*it)->isOnCurrentActivity() && (*it)->isOnScreen(screen()) ))
continue; // irrelevant clients
if (*(it - 1) == other)
break; // "it" is the one above the target one, stack below "it"
}
if (it != begin && (*(it - 1) == other))
other = qobject_cast<Client*>(*it);
else
other = 0;
}
if (other)
workspace()->restack(this, other);
else if (detail == Below)
workspace()->lowerClientRequest(this, src, timestamp);
else if (detail == Above)
workspace()->raiseClientRequest(this, src, timestamp);
if (send_event)
sendSyntheticConfigureNotify();
}
void Client::setKeepAbove(bool b)
{
b = rules()->checkKeepAbove(b);
if (b && !rules()->checkKeepBelow(false))
setKeepBelow(false);
if (b == keepAbove()) {
// force hint change if different
if (bool(info->state() & NET::KeepAbove) != keepAbove())
info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove);
return;
}
keep_above = b;
info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove);
if (decoration != NULL)
decoration->emitKeepAboveChanged(keepAbove());
workspace()->updateClientLayer(this);
updateWindowRules(Rules::Above);
// Update states of all other windows in this group
if (tabGroup())
tabGroup()->updateStates(this, TabGroup::Layer);
emit keepAboveChanged();
}
void Client::setKeepBelow(bool b)
{
b = rules()->checkKeepBelow(b);
if (b && !rules()->checkKeepAbove(false))
setKeepAbove(false);
if (b == keepBelow()) {
// force hint change if different
if (bool(info->state() & NET::KeepBelow) != keepBelow())
info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow);
return;
}
keep_below = b;
info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow);
if (decoration != NULL)
decoration->emitKeepBelowChanged(keepBelow());
workspace()->updateClientLayer(this);
updateWindowRules(Rules::Below);
// Update states of all other windows in this group
if (tabGroup())
tabGroup()->updateStates(this, TabGroup::Layer);
emit keepBelowChanged();
}
Layer Client::layer() const
{
if (in_layer == UnknownLayer)
const_cast< Client* >(this)->in_layer = belongsToLayer();
return in_layer;
}
Layer Client::belongsToLayer() const
{
if (isDesktop())
return DesktopLayer;
if (isSplash()) // no damn annoying splashscreens
return NormalLayer; // getting in the way of everything else
if (isDock()) {
// slight hack for the 'allow window to cover panel' Kicker setting
// don't move keepbelow docks below normal window, but only to the same
// layer, so that both may be raised to cover the other
if (keepBelow())
return NormalLayer;
if (keepAbove()) // slight hack for the autohiding panels
return AboveLayer;
return DockLayer;
}
if (keepBelow())
return BelowLayer;
if (isActiveFullScreen())
return ActiveLayer;
if (keepAbove())
return AboveLayer;
return NormalLayer;
}
bool rec_checkTransientOnTop(const ClientList &transients, const Client *topmost)
{
foreach (const Client *transient, transients) {
if (transient == topmost || rec_checkTransientOnTop(transient->transients(), topmost)) {
return true;
}
}
return false;
}
bool Client::isActiveFullScreen() const
{
if (!isFullScreen())
return false;
// const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker
// if (!ac)
// return false;
// not needed, for xinerama -> && ( ac == this || this->group() == ac->group())
// only raise fullscreen above docks if it's the topmost window in unconstrained stacking order,
// i.e. the window set to be topmost by the user (also includes transients of the fullscreen window)
const Client* top = workspace()->topClientOnDesktop(VirtualDesktopManager::self()->current(), screen(), true, false);
if (!top)
return false;
// check whether we ...
if (top == this)
return true;
// ... or one of our transients is topmost
return rec_checkTransientOnTop(transients_list, top);
}
} // namespace