kwin/effects/screenshot/screenshot.h
Martin Gräßlin b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00

61 lines
1.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCREENSHOT_H
#define KWIN_SCREENSHOT_H
#include <kwineffects.h>
#include <QObject>
#include <QImage>
namespace KWin
{
class ScreenShotEffect : public Effect
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Screenshot")
public:
enum ScreenShotType {
INCLUDE_DECORATION = 1 << 0,
INCLUDE_CURSOR = 1 << 1
};
ScreenShotEffect();
virtual ~ScreenShotEffect();
virtual void postPaintScreen();
static bool supported();
static void convertFromGLImage(QImage &img, int w, int h);
public Q_SLOTS:
Q_SCRIPTABLE void screenshotWindowUnderCursor(int mask = 0);
Q_SIGNALS:
Q_SCRIPTABLE void screenshotCreated(qulonglong handle);
private:
void grabPointerImage(QImage& snapshot, int offsetx, int offsety);
EffectWindow *m_scheduledScreenshot;
ScreenShotType m_type;
QPixmap m_lastScreenshot;
};
} // namespace
#endif // KWIN_SCREENSHOT_H