kwin/backends/virtual/CMakeLists.txt
Martin Gräßlin a025791d7b [backends/virtual] Add a virtual rendering OpenGLBackend
The backend is based on drm's gbm backend and also uses the GBM
platform, but with the default display allowing the driver to pick
a device. In addition it doesn't use a surface, but a surfaceless
context with a framebuffer object to render to. Given that it diverged
too much from drm's backend to allow more code sharing.

If KWin is started from a tty it gets a proper driver, if KWin is started
in a X11 session it only gets llvmpipe. Given that there is a chance that
the autotests using the virtual backend will fail. In that case a follow
up patch will enforce either O2 or Q.
2015-10-08 16:12:09 +02:00

16 lines
387 B
CMake

set(VIRTUAL_SOURCES
egl_gbm_backend.cpp
virtual_backend.cpp
scene_qpainter_virtual_backend.cpp
screens_virtual.cpp
)
add_library(KWinWaylandVirtualBackend MODULE ${VIRTUAL_SOURCES})
target_link_libraries(KWinWaylandVirtualBackend kwin)
install(
TARGETS
KWinWaylandVirtualBackend
DESTINATION
${PLUGIN_INSTALL_DIR}/org.kde.kwin.waylandbackends/
)