kwin/touch_input.cpp
Martin Gräßlin 71a8879e95 Reset TouchInputRedirection::m_inited when Workspace or WaylandServer get destroyed
We don't want to continue processing events once KWin is shutting down.
2016-02-15 11:43:36 +01:00

174 lines
4.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "touch_input.h"
#include "input.h"
#include "toplevel.h"
#include "wayland_server.h"
#include "workspace.h"
// KWayland
#include <KWayland/Server/seat_interface.h>
// screenlocker
#include <KScreenLocker/KsldApp>
namespace KWin
{
TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
: QObject(parent)
, m_input(parent)
{
}
TouchInputRedirection::~TouchInputRedirection() = default;
void TouchInputRedirection::init()
{
Q_ASSERT(!m_inited);
m_inited = true;
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this,
[this] {
cancel();
// position doesn't matter
update();
}
);
connect(workspace(), &QObject::destroyed, this, [this] { m_inited = false; });
connect(waylandServer(), &QObject::destroyed, this, [this] { m_inited = false; });
}
void TouchInputRedirection::update(const QPointF &pos)
{
if (!m_inited) {
return;
}
// TODO: handle pointer grab aka popups
Toplevel *t = m_input->findToplevel(pos.toPoint());
auto oldWindow = m_window;
if (!oldWindow.isNull() && t == oldWindow.data()) {
return;
}
auto seat = waylandServer()->seat();
// disconnect old surface
if (oldWindow) {
disconnect(m_windowGeometryConnection);
m_windowGeometryConnection = QMetaObject::Connection();
}
if (t && t->surface()) {
seat->setFocusedTouchSurface(t->surface(), t->pos());
m_windowGeometryConnection = connect(t, &Toplevel::geometryChanged, this,
[this] {
if (m_window.isNull()) {
return;
}
auto seat = waylandServer()->seat();
if (m_window.data()->surface() != seat->focusedTouchSurface()) {
return;
}
seat->setFocusedTouchSurfacePosition(m_window.data()->pos());
}
);
} else {
seat->setFocusedTouchSurface(nullptr);
t = nullptr;
}
if (!t) {
m_window.clear();
return;
}
m_window = QPointer<Toplevel>(t);
}
void TouchInputRedirection::insertId(quint32 internalId, qint32 kwaylandId)
{
m_idMapper.insert(internalId, kwaylandId);
}
qint32 TouchInputRedirection::mappedId(quint32 internalId)
{
auto it = m_idMapper.constFind(internalId);
if (it != m_idMapper.constEnd()) {
return it.value();
}
return -1;
}
void TouchInputRedirection::removeId(quint32 internalId)
{
m_idMapper.remove(internalId);
}
void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time)
{
if (!m_inited) {
return;
}
const auto &filters = m_input->filters();
for (auto it = filters.begin(), end = filters.end(); it != end; it++) {
if ((*it)->touchDown(id, pos, time)) {
return;
}
}
}
void TouchInputRedirection::processUp(qint32 id, quint32 time)
{
if (!m_inited) {
return;
}
const auto &filters = m_input->filters();
for (auto it = filters.begin(), end = filters.end(); it != end; it++) {
if ((*it)->touchUp(id, time)) {
return;
}
}
}
void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time)
{
if (!m_inited) {
return;
}
const auto &filters = m_input->filters();
for (auto it = filters.begin(), end = filters.end(); it != end; it++) {
if ((*it)->touchMotion(id, pos, time)) {
return;
}
}
}
void TouchInputRedirection::cancel()
{
if (!m_inited) {
return;
}
waylandServer()->seat()->cancelTouchSequence();
m_idMapper.clear();
}
void TouchInputRedirection::frame()
{
if (!m_inited) {
return;
}
waylandServer()->seat()->touchFrame();
}
}