kwin/autotests
Vlad Zahorodnii 9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00
..
drm If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
integration Avoid converting socket name between QString and QByteArray back and forth 2020-12-09 15:07:29 +02:00
libinput If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
libkwineffects Use bilinear interpolation to compute texture coords of subquads 2020-10-20 15:41:00 +00:00
libxrenderutils
tabbox Port TestTabBoxClientModel away from deprecated QWeakPointer::data() 2020-09-10 10:26:32 +03:00
abstract_client.h
CMakeLists.txt
fakeeffectplugin.cpp
fakeeffectplugin.json
fakeeffectplugin_version.cpp
fakeeffectplugin_version.json
mock_abstract_client.cpp
mock_abstract_client.h
mock_effectshandler.cpp
mock_effectshandler.h Provide expected presentation time to effects 2020-12-10 07:14:42 +00:00
mock_screens.cpp
mock_screens.h
mock_workspace.cpp
mock_workspace.h
mock_x11client.cpp
mock_x11client.h
onscreennotificationtest.cpp Fix warning 2020-09-02 13:13:33 +02:00
onscreennotificationtest.h
opengl_context_attribute_builder_test.cpp
test_builtin_effectloader.cpp
test_client_machine.cpp
test_gbm_surface.cpp
test_gestures.cpp
test_plugin_effectloader.cpp
test_screen_edges.cpp testScreenEdges: no need to wait twice for Screens::changed 2020-09-03 11:23:06 +02:00
test_screen_paint_data.cpp
test_screens.cpp
test_scripted_effectloader.cpp [effects/fullscreen] Add effect that animates full screen changes 2020-09-09 18:18:16 +00:00
test_virtual_desktops.cpp
test_virtualkeyboard_dbus.cpp
test_window_paint_data.cpp [libkwineffects] Add windowId to EffectWindow 2020-11-17 21:56:17 +00:00
test_x11_timestamp_update.cpp
test_xcb_size_hints.cpp
test_xcb_window.cpp
test_xcb_wrapper.cpp
test_xkb.cpp add audio pause mapping in xkb_qt_mapping. 2020-12-02 17:50:55 +08:00
testutils.h
workspace.h
x11client.h