kwin/clients/riscos/Button.cpp
Rik Hemsley abd2f3d6fd Textures for buttons too. Necessary now that titlebar can be large
enough for you to see them. Oh yes, the titlebar now changes size
with your font size. See http://www.geoid.clara.net/silly.jpg for
a (silly) example of this. This is in fact an essential feature
IMO, for people who can't read titlebar text at the restricted
sizes that the other styles allow.

New funky iconify animation, but I haven't made it available via
a config key yet, so you can't use it :P

svn path=/trunk/kdebase/kwin/; revision=69021
2000-10-27 02:16:14 +00:00

151 lines
2.9 KiB
C++

/*
RISC OS KWin client
Copyright 2000
Rik Hemsley <rik@kde.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "../../options.h"
#include "Button.h"
#include "Static.h"
namespace RiscOS
{
Button::Button(QWidget * parent)
: QWidget (parent, "Button"),
alignment_(Left),
down_ (false),
active_ (false)
{
setBackgroundColor(Qt::black);
connect(parent, SIGNAL(activeChanged(bool)), this, SLOT(setActive(bool)));
update();
}
Button::~Button()
{
// Empty.
}
void
Button::setAlignment(Alignment a)
{
alignment_ = a;
repaint();
}
void
Button::setActive(bool b)
{
active_ = b;
repaint();
}
Button::Alignment
Button::alignment() const
{
return alignment_;
}
void
Button::mousePressEvent(QMouseEvent *)
{
down_ = true;
repaint();
}
void
Button::mouseReleaseEvent(QMouseEvent *)
{
down_ = false;
repaint();
}
void
Button::update()
{
setFixedSize(
Static::instance()->titleHeight() - 1,
Static::instance()->titleHeight()
);
}
void
Button::setPixmap(const QPixmap & p)
{
if (QPixmap::defaultDepth() <= 8)
aPixmap_ = iPixmap_ = p;
else {
QRgb light;
QRgb * data;
QRgb w = qRgb(255, 255, 255);
QImage aTx(p.convertToImage());
QImage iTx(aTx.copy());
light = options->color(Options::ButtonBg, true).light(150).rgb();
if (light == qRgb(0, 0, 0))
light = qRgb(228, 228, 228);
data = (QRgb *)aTx.bits();
for (int x = 0; x < 144; x++)
if (data[x] == w)
data[x] = light;
light = options->color(Options::ButtonBg, false).light(150).rgb();
if (light == qRgb(0, 0, 0))
light = qRgb(228, 228, 228);
data = (QRgb *)iTx.bits();
for (int x = 0; x < 144; x++)
if (data[x] == w)
data[x] = light;
aPixmap_.convertFromImage(aTx);
iPixmap_.convertFromImage(iTx);
}
repaint();
}
void
Button::paintEvent(QPaintEvent *)
{
bitBlt(this, alignment_ == Left ? 1 : 0, 0,
&Static::instance()->buttonBase(active_, down_));
int i = width() / 2 - 6;
if (active_)
bitBlt(this, alignment_ == Left ? i + 1 : i, i + 1, &aPixmap_);
else
bitBlt(this, alignment_ == Left ? i + 1 : i, i + 1, &iPixmap_);
}
} // End namespace
// vim:ts=2:sw=2:tw=78
#include "Button.moc"