ef72bae42f
The main motivation behind this change is to prepare input abstractions for virtual input devices so the wl_seat can properly advertise caps or the cursor getting properly mapped/unmapped when a fake pointer is added/removed on a system without a hardware mouse connected. With this, there are three abstractions - InputDevice, InputBackend, and InputRedirection. An InputDevice represents an input device such as a mouse, a keyboard, a tablet, etc. The InputBackend class notifies the InputRedirection about (dis-)connected devices. The InputRedirection manages the input devices. Such design allows to unify the event flow for real and virtual input devices. There can be several input backends active. For example, the libinput backend and an input backend that provides virtual input devices, e.g. libeis or org_kde_kwin_fake_input.
219 lines
6.5 KiB
C++
219 lines
6.5 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2018 Roman Gilg <subdiff@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "touch_input.h"
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#include "abstract_client.h"
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#include "pointer_input.h"
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#include "input_event_spy.h"
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#include "toplevel.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "decorations/decoratedclient.h"
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// KDecoration
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#include <KDecoration2/Decoration>
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// KWayland
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#include <KWaylandServer/seat_interface.h>
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// screenlocker
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#include <KScreenLocker/KsldApp>
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// Qt
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#include <QHoverEvent>
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#include <QWindow>
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namespace KWin
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{
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TouchInputRedirection::TouchInputRedirection(InputRedirection *parent)
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: InputDeviceHandler(parent)
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{
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}
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TouchInputRedirection::~TouchInputRedirection() = default;
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void TouchInputRedirection::init()
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{
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Q_ASSERT(!inited());
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waylandServer()->seat()->setHasTouch(input()->hasTouch());
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connect(input(), &InputRedirection::hasTouchChanged,
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waylandServer()->seat(), &KWaylandServer::SeatInterface::setHasTouch);
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setInited(true);
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InputDeviceHandler::init();
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if (waylandServer()->hasScreenLockerIntegration()) {
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connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this,
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[this] {
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cancel();
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// position doesn't matter
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update();
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}
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);
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}
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connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); });
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connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); });
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}
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bool TouchInputRedirection::focusUpdatesBlocked()
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{
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if (!inited()) {
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return true;
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}
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if (m_windowUpdatedInCycle) {
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return true;
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}
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m_windowUpdatedInCycle = true;
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if (waylandServer()->seat()->isDragTouch()) {
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return true;
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}
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if (m_activeTouchPoints.count() > 1) {
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// first touch defines focus
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return true;
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}
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return false;
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}
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bool TouchInputRedirection::positionValid() const
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{
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// we can only determine a position with at least one touch point
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return !m_activeTouchPoints.isEmpty();
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}
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void TouchInputRedirection::focusUpdate(Toplevel *focusOld, Toplevel *focusNow)
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{
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// TODO: handle pointer grab aka popups
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if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusOld)) {
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ac->leaveEvent();
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}
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disconnect(m_focusGeometryConnection);
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m_focusGeometryConnection = QMetaObject::Connection();
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if (AbstractClient *ac = qobject_cast<AbstractClient*>(focusNow)) {
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ac->enterEvent(m_lastPosition.toPoint());
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workspace()->updateFocusMousePosition(m_lastPosition.toPoint());
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}
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auto seat = waylandServer()->seat();
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if (!focusNow || !focusNow->surface() || decoration()) {
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// no new surface or internal window or on decoration -> cleanup
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seat->setFocusedTouchSurface(nullptr);
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return;
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}
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// TODO: invalidate pointer focus?
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// FIXME: add input transformation API to KWaylandServer::SeatInterface for touch input
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seat->setFocusedTouchSurface(focusNow->surface(), -1 * focusNow->inputTransformation().map(focusNow->pos()) + focusNow->pos());
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m_focusGeometryConnection = connect(focusNow, &Toplevel::frameGeometryChanged, this,
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[this] {
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if (!focus()) {
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return;
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}
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auto seat = waylandServer()->seat();
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if (focus()->surface() != seat->focusedTouchSurface()) {
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return;
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}
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seat->setFocusedTouchSurfacePosition(-1 * focus()->inputTransformation().map(focus()->pos()) + focus()->pos());
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}
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);
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}
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void TouchInputRedirection::cleanupInternalWindow(QWindow *old, QWindow *now)
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{
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Q_UNUSED(old);
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Q_UNUSED(now);
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// nothing to do
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}
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void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now)
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{
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Q_UNUSED(old);
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Q_UNUSED(now);
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// nothing to do
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}
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void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, quint32 time, InputDevice *device)
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{
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Q_UNUSED(device)
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if (!inited()) {
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return;
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}
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m_lastPosition = pos;
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m_windowUpdatedInCycle = false;
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m_activeTouchPoints.insert(id);
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if (m_activeTouchPoints.count() == 1) {
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update();
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}
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m_lastEventTime = time;
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input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time));
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input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time));
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m_windowUpdatedInCycle = false;
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}
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void TouchInputRedirection::processUp(qint32 id, quint32 time, InputDevice *device)
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{
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Q_UNUSED(device)
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if (!inited()) {
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return;
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}
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if (!m_activeTouchPoints.remove(id)) {
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return;
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}
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m_lastEventTime = time;
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m_windowUpdatedInCycle = false;
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input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time));
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input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time));
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m_windowUpdatedInCycle = false;
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if (m_activeTouchPoints.count() == 0) {
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update();
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}
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}
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void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, quint32 time, InputDevice *device)
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{
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Q_UNUSED(device)
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if (!inited()) {
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return;
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}
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if (!m_activeTouchPoints.contains(id)) {
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return;
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}
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m_lastEventTime = time;
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m_lastPosition = pos;
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m_windowUpdatedInCycle = false;
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input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time));
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input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time));
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m_windowUpdatedInCycle = false;
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}
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void TouchInputRedirection::cancel()
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{
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if (!inited()) {
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return;
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}
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// If the touch sequence is artificially cancelled by the compositor, touch motion and touch
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// up events will be silently ignored and won't be passed down through the event filter chain.
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// If the touch sequence is cancelled because we received a TOUCH_CANCEL event from libinput,
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// the compositor will not receive any TOUCH_MOTION or TOUCH_UP events for that slot.
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if (!m_activeTouchPoints.isEmpty()) {
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m_activeTouchPoints.clear();
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waylandServer()->seat()->notifyTouchCancel();
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}
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}
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void TouchInputRedirection::frame()
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{
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if (!inited() || !waylandServer()->seat()->hasTouch()) {
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return;
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}
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waylandServer()->seat()->notifyTouchFrame();
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}
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}
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