kwin/autotests/integration/effects/wobbly_shade_test.cpp
Vlad Zahorodnii c693450976 backends/virtual: Port to gbm
The virtual backend uses the surfaceless platform. On the other hand, we
move in a direction where the graphics buffer type is explicit, which
creates issues for the virtual backend.

This change ports the virtual backend to gbm so we could manually
allocate dmabuf buffers in order to unify buffer handling in kwin.

Its main drawback is that you won't be able to use the virtual backend
on setups without render nodes. On the other hand, given that the
compositor is meaningless without clients being able to share buffers
with it, it's reasonable to require some way to create and export prime
buffers.
2023-04-22 15:09:59 +03:00

174 lines
5.7 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2018 Martin Flöser <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "composite.h"
#include "core/outputbackend.h"
#include "core/renderbackend.h"
#include "cursor.h"
#include "effectloader.h"
#include "effects.h"
#include "wayland_server.h"
#include "workspace.h"
#include "x11window.h"
#include <KConfigGroup>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/slide.h>
#include <KWayland/Client/surface.h>
#include <netwm.h>
#include <xcb/xcb_icccm.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_wobbly_shade-0");
class WobblyWindowsShadeTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testShadeMove();
};
void WobblyWindowsShadeTest::initTestCase()
{
if (!Test::renderNodeAvailable()) {
QSKIP("no render node available");
return;
}
qRegisterMetaType<KWin::Window *>();
qRegisterMetaType<KWin::Effect *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(waylandServer()->init(s_socketName));
QMetaObject::invokeMethod(kwinApp()->outputBackend(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(QVector<QRect>, QVector<QRect>() << QRect(0, 0, 1280, 1024) << QRect(1280, 0, 1280, 1024)));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
QVERIFY(Compositor::self());
QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
}
void WobblyWindowsShadeTest::init()
{
QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Decoration));
}
void WobblyWindowsShadeTest::cleanup()
{
Test::destroyWaylandConnection();
auto effectsImpl = static_cast<EffectsHandlerImpl *>(effects);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
}
void WobblyWindowsShadeTest::testShadeMove()
{
// this test simulates the condition from BUG 390953
EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl *>(effects);
QVERIFY(e->loadEffect(QStringLiteral("wobblywindows")));
QVERIFY(e->isEffectLoaded(QStringLiteral("wobblywindows")));
Test::XcbConnectionPtr c = Test::createX11Connection();
QVERIFY(!xcb_connection_has_error(c.get()));
const QRect windowGeometry(0, 0, 100, 200);
xcb_window_t windowId = xcb_generate_id(c.get());
xcb_create_window(c.get(), XCB_COPY_FROM_PARENT, windowId, rootWindow(),
windowGeometry.x(),
windowGeometry.y(),
windowGeometry.width(),
windowGeometry.height(),
0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT, 0, nullptr);
xcb_size_hints_t hints;
memset(&hints, 0, sizeof(hints));
xcb_icccm_size_hints_set_position(&hints, 1, windowGeometry.x(), windowGeometry.y());
xcb_icccm_size_hints_set_size(&hints, 1, windowGeometry.width(), windowGeometry.height());
xcb_icccm_set_wm_normal_hints(c.get(), windowId, &hints);
xcb_map_window(c.get(), windowId);
xcb_flush(c.get());
// we should get a window for it
QSignalSpy windowCreatedSpy(workspace(), &Workspace::windowAdded);
QVERIFY(windowCreatedSpy.wait());
X11Window *window = windowCreatedSpy.first().first().value<X11Window *>();
QVERIFY(window);
QCOMPARE(window->window(), windowId);
QVERIFY(window->isDecorated());
QVERIFY(window->isShadeable());
QVERIFY(!window->isShade());
QVERIFY(window->isActive());
QSignalSpy windowShownSpy(window, &Window::windowShown);
QVERIFY(windowShownSpy.wait());
// now shade the window
workspace()->slotWindowShade();
QVERIFY(window->isShade());
QSignalSpy windowStartUserMovedResizedSpy(e, &EffectsHandler::windowStartUserMovedResized);
// begin move
QVERIFY(workspace()->moveResizeWindow() == nullptr);
QCOMPARE(window->isInteractiveMove(), false);
workspace()->slotWindowMove();
QCOMPARE(workspace()->moveResizeWindow(), window);
QCOMPARE(window->isInteractiveMove(), true);
QCOMPARE(windowStartUserMovedResizedSpy.count(), 1);
// wait for frame rendered
QTest::qWait(100);
// send some key events, not going through input redirection
window->keyPressEvent(Qt::Key_Right);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
window->keyPressEvent(Qt::Key_Right);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
window->keyPressEvent(Qt::Key_Down | Qt::ALT);
window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
// wait for frame rendered
QTest::qWait(100);
// let's end
window->keyPressEvent(Qt::Key_Enter);
// wait for frame rendered
QTest::qWait(100);
}
WAYLANDTEST_MAIN(WobblyWindowsShadeTest)
#include "wobbly_shade_test.moc"