kwin/effects/screenshot/screenshot.cpp
2011-01-30 14:12:05 +01:00

208 lines
7.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenshot.h"
#include <kwinglutils.h>
#include <KDE/KDebug>
#include <QtDBus/QDBusConnection>
#include <QtCore/QVarLengthArray>
#include <QtGui/QPainter>
#include <X11/extensions/Xfixes.h>
#include <QX11Info>
namespace KWin
{
KWIN_EFFECT( screenshot, ScreenShotEffect )
KWIN_EFFECT_SUPPORTED( screenshot, ScreenShotEffect::supported() )
bool ScreenShotEffect::supported()
{
return effects->compositingType() == KWin::OpenGLCompositing && GLRenderTarget::supported();
}
ScreenShotEffect::ScreenShotEffect()
: m_scheduledScreenshot( 0 )
{
QDBusConnection::sessionBus().registerObject( "/Screenshot", this, QDBusConnection::ExportScriptableContents );
QDBusConnection::sessionBus().registerService( "org.kde.kwin.Screenshot" );
}
ScreenShotEffect::~ScreenShotEffect()
{
QDBusConnection::sessionBus().unregisterObject( "/Screenshot" );
QDBusConnection::sessionBus().unregisterService( "org.kde.kwin.Screenshot" );
}
void ScreenShotEffect::postPaintScreen()
{
effects->postPaintScreen();
if( m_scheduledScreenshot )
{
int w = displayWidth();
int h = displayHeight();
if( !GLTexture::NPOTTextureSupported() )
{
w = nearestPowerOfTwo( w );
h = nearestPowerOfTwo( h );
}
GLTexture* offscreenTexture = new GLTexture( w, h );
offscreenTexture->setFilter( GL_LINEAR );
offscreenTexture->setWrapMode( GL_CLAMP_TO_EDGE );
GLRenderTarget* target = new GLRenderTarget( offscreenTexture );
if( target->valid() )
{
WindowPaintData d( m_scheduledScreenshot );
double left = 0;
double top = 0;
double right = m_scheduledScreenshot->width();
double bottom = m_scheduledScreenshot->height();
if( m_scheduledScreenshot->hasDecoration() && m_type & INCLUDE_DECORATION )
{
foreach( const WindowQuad& quad, d.quads )
{
// we need this loop to include the decoration padding
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
}
else if( m_scheduledScreenshot->hasDecoration() )
{
WindowQuadList newQuads;
left = m_scheduledScreenshot->width();
top = m_scheduledScreenshot->height();
right = 0;
bottom = 0;
foreach( const WindowQuad& quad, d.quads )
{
if( quad.type() == WindowQuadContents )
{
newQuads << quad;
left = qMin(left, quad.left());
top = qMin(top, quad.top());
right = qMax(right, quad.right());
bottom = qMax(bottom, quad.bottom());
}
}
d.quads = newQuads;
}
int width = right - left;
int height = bottom - top;
d.xTranslate = -m_scheduledScreenshot->x() - left;
d.yTranslate = -m_scheduledScreenshot->y() - top;
// render window into offscreen texture
int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
effects->pushRenderTarget( target );
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear( GL_COLOR_BUFFER_BIT );
glClearColor(0.0, 0.0, 0.0, 1.0);
effects->drawWindow( m_scheduledScreenshot, mask, QRegion( 0, 0, width, height ), d );
// copy content from framebuffer into image
QImage img( QSize( width, height ), QImage::Format_ARGB32 );
glReadPixels(0, offscreenTexture->height() - height, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)img.bits());
effects->popRenderTarget();
ScreenShotEffect::convertFromGLImage( img, width, height );
if( m_type & INCLUDE_CURSOR )
{
grabPointerImage( img, m_scheduledScreenshot->x() + left, m_scheduledScreenshot->y() + top );
}
m_lastScreenshot = QPixmap::fromImage( img );
emit screenshotCreated( m_lastScreenshot.handle() );
}
delete offscreenTexture;
delete target;
m_scheduledScreenshot = NULL;
}
}
void ScreenShotEffect::screenshotWindowUnderCursor(int mask)
{
m_type = (ScreenShotType)mask;
const QPoint cursor = effects->cursorPos();
foreach( EffectWindow* w, effects->stackingOrder() )
{
if( w->geometry().contains( cursor ) && w->isOnCurrentDesktop() && !w->isMinimized() )
{
m_scheduledScreenshot = w;
}
}
if( m_scheduledScreenshot )
{
m_scheduledScreenshot->addRepaintFull();
}
}
void ScreenShotEffect::grabPointerImage( QImage& snapshot, int offsetx, int offsety )
// Uses the X11_EXTENSIONS_XFIXES_H extension to grab the pointer image, and overlays it onto the snapshot.
{
XFixesCursorImage *xcursorimg = XFixesGetCursorImage( QX11Info::display() );
if ( !xcursorimg )
return;
//Annoyingly, xfixes specifies the data to be 32bit, but places it in an unsigned long *
//which can be 64 bit. So we need to iterate over a 64bit structure to put it in a 32bit
//structure.
QVarLengthArray< quint32 > pixels( xcursorimg->width * xcursorimg->height );
for (int i = 0; i < xcursorimg->width * xcursorimg->height; ++i)
pixels[i] = xcursorimg->pixels[i] & 0xffffffff;
QImage qcursorimg((uchar *) pixels.data(), xcursorimg->width, xcursorimg->height,
QImage::Format_ARGB32_Premultiplied);
QPainter painter(&snapshot);
painter.drawImage(QPointF(xcursorimg->x - xcursorimg->xhot - offsetx, xcursorimg->y - xcursorimg ->yhot - offsety), qcursorimg);
XFree(xcursorimg);
}
void ScreenShotEffect::convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
uint *end = p + w*h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
for (int x=0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
} // namespace