613d583174
svn path=/trunk/kdebase/kwin/; revision=251611
95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
/*****************************************************************
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This file is part of the KDE project.
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Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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******************************************************************/
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#ifndef KDECORATIONFACTORY_H
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#define KDECORATIONFACTORY_H
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#include <kdecoration.h>
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class KDecoration;
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class KDecorationBridge;
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class KDecorationFactoryPrivate;
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class KDecorationFactory
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: public KDecorationDefines
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{
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public:
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enum Ability { NOTHING_YET }; // FRAME pridat, + pamatovat na 32bitu?
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/**
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* Constructor. Called after loading the decoration plugin. All global
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* initialization of the plugin should be done in the factory constructor.
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*/
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KDecorationFactory();
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/**
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* Destructor. Called before unloading the decoration plugin. All global
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* cleanup of the plugin should be done in the factory destructor.
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*/
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virtual ~KDecorationFactory();
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/**
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* This function must be reimplemented to create decoration objects.
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* The argument should be passed to the KDecoration constructor, the second
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* KDecoration argument should be this factory object.
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*/
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virtual KDecoration* createDecoration( KDecorationBridge* bridge ) = 0;
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/**
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* This function is called when the configuration settings changed.
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* The argument specifies what has changed, using the SettingXXX masks.
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* It should be determined whether the decorations need to be completely
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* remade, in which case true should be returned, or whether only e.g.
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* a repaint will be sufficient, in which case false should be returned,
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* and resetDecorations() can be called to reset all decoration objects.
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* Note that true should be returned only when really necessary.
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*/
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virtual bool reset( unsigned long changed ); // returns true if the decoration needs to be recreated
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virtual bool supports( Ability ability );
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/**
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* Returns the KDecorationOptions object, which is used to access
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* configuration settings for the decoration.
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*/
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const KDecorationOptions* options(); // convenience
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/**
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* @internal
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*/
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void addDecoration( KDecoration* );
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/**
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* @internal
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*/
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void removeDecoration( KDecoration* );
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protected:
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/**
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* Convenience function that calls KDecoration::reset() for all decoration
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* objects.
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*/
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void resetDecorations( unsigned long changed ); // convenience
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private:
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QValueList< KDecoration* > _decorations;
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KDecorationFactoryPrivate* d;
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};
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inline const KDecorationOptions* KDecorationFactory::options()
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{
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return KDecoration::options();
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}
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#endif
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