kwin/effects/logout/logout.h
Martin Gräßlin 3125333f76 Fix logout effect including port to OpenGL 2
The logout effect was rather broken. First of all it was
excluded from build if OpenGL ES is present at build time. The
reason for this is that the effect did not work with GLES.

In order to fix that the vignetting is ported over to OpenGL 2
by using a dedicated shader. As well the lod based blur is
added through a dedicated shader and uses framebuffer blit to
get the current rendered buffer before rendering the logout
window into a texture.

Last but not least the isActive method was broken and is fixed
by checking whether the logout window is around.

BUG: 303096
FIXED-IN: 4.9.0
REVIEW: 105459
2012-07-09 21:02:57 +02:00

83 lines
2.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LOGOUT_H
#define KWIN_LOGOUT_H
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
class LogoutEffect
: public Effect
{
Q_OBJECT
public:
LogoutEffect();
~LogoutEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual bool isActive() const;
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotPropertyNotify(KWin::EffectWindow *w, long a);
private:
bool isLogoutDialog(EffectWindow* w);
double progress; // 0-1
bool displayEffect;
EffectWindow* logoutWindow;
bool logoutWindowClosed;
bool logoutWindowPassed;
// Persistent effect
long logoutAtom;
bool canDoPersistent;
EffectWindowList ignoredWindows;
void renderVignetting();
void renderVignettingLegacy();
void renderBlurTexture();
void renderBlurTextureLegacy();
int frameDelay;
bool blurSupported, useBlur;
GLTexture* blurTexture;
GLRenderTarget* blurTarget;
double windowOpacity;
EffectWindowList windows;
QHash< EffectWindow*, double > windowsOpacities;
GLShader *m_vignettingShader;
GLShader *m_blurShader;
};
} // namespace
#endif