kwin/autotests/integration/generic_scene_opengl_test.cpp
Roman Gilg 8c047613c5 Partly remove Compositor restart functionality
Summary:
This removes the restart function of the Compositor class and renames the
internal reinitialize function.

Instead of the restart function reinitialize can be called. Reading again
the settings in this case is fine, since it is done rarely. This reduces
the code complexity.

Test Plan: Manually on Wayland and X. 100% autotests pass.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: davidedmundson, zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D22225
2019-07-04 15:31:40 +02:00

120 lines
4.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "generic_scene_opengl_test.h"
#include "composite.h"
#include "effectloader.h"
#include "cursor.h"
#include "platform.h"
#include "scene.h"
#include "shell_client.h"
#include "wayland_server.h"
#include "effect_builtins.h"
#include <KConfigGroup>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0");
GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable)
: QObject()
, m_envVariable(envVariable)
{
}
GenericSceneOpenGLTest::~GenericSceneOpenGLTest()
{
}
void GenericSceneOpenGLTest::cleanup()
{
Test::destroyWaylandConnection();
}
void GenericSceneOpenGLTest::initTestCase()
{
qRegisterMetaType<KWin::ShellClient*>();
qRegisterMetaType<KWin::AbstractClient*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White"));
qputenv("XCURSOR_SIZE", QByteArrayLiteral("24"));
qputenv("KWIN_COMPOSE", m_envVariable);
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QVERIFY(Compositor::self());
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
}
void GenericSceneOpenGLTest::testRestart_data()
{
QTest::addColumn<bool>("core");
QTest::newRow("GLCore") << true;
QTest::newRow("Legacy") << false;
}
void GenericSceneOpenGLTest::testRestart()
{
// simple restart of the OpenGL compositor without any windows being shown
// setup opengl compositing options
auto compositingGroup = kwinApp()->config()->group("Compositing");
QFETCH(bool, core);
compositingGroup.writeEntry("GLCore", core);
compositingGroup.sync();
QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated);
QVERIFY(sceneCreatedSpy.isValid());
KWin::Compositor::self()->reinitialize();
if (sceneCreatedSpy.isEmpty()) {
QVERIFY(sceneCreatedSpy.wait());
}
QCOMPARE(sceneCreatedSpy.count(), 1);
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
// trigger a repaint
KWin::Compositor::self()->addRepaintFull();
// and wait 100 msec to ensure it's rendered
// TODO: introduce frameRendered signal in SceneOpenGL
QTest::qWait(100);
}