1892bd33f2
Summary: The new class is responsible for parsing EDID blobs. It has pretty straightforward API: you hand blob data to the constructor and after that you're ready to query parsed data, e.g. physical size, etc. The main reason to extract EDID parsing code into a class is to clean up drm_output.cpp a bit. Test Plan: Compiles, the DRM platform still works. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D22211
46 lines
1.1 KiB
CMake
46 lines
1.1 KiB
CMake
set(DRM_SOURCES
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drm_backend.cpp
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drm_object.cpp
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drm_object_connector.cpp
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drm_object_crtc.cpp
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drm_object_plane.cpp
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drm_output.cpp
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drm_buffer.cpp
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drm_inputeventfilter.cpp
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edid.cpp
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logging.cpp
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scene_qpainter_drm_backend.cpp
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screens_drm.cpp
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)
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if(HAVE_GBM)
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set(DRM_SOURCES ${DRM_SOURCES}
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egl_gbm_backend.cpp
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drm_buffer_gbm.cpp
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gbm_surface.cpp
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remoteaccess_manager.cpp
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)
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endif()
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if(HAVE_EGL_STREAMS)
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set(DRM_SOURCES ${DRM_SOURCES}
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egl_stream_backend.cpp
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)
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endif()
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include_directories(${CMAKE_SOURCE_DIR}/platformsupport/scenes/opengl)
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add_library(KWinWaylandDrmBackend MODULE ${DRM_SOURCES})
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set_target_properties(KWinWaylandDrmBackend PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/org.kde.kwin.waylandbackends/")
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target_link_libraries(KWinWaylandDrmBackend kwin Libdrm::Libdrm SceneQPainterBackend SceneOpenGLBackend)
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if(HAVE_GBM)
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target_link_libraries(KWinWaylandDrmBackend gbm::gbm)
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endif()
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install(
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TARGETS
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KWinWaylandDrmBackend
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DESTINATION
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${PLUGIN_INSTALL_DIR}/org.kde.kwin.waylandbackends/
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)
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