c7d986c7fe
KWin already has a de facto OpenGL 2 dependency through QML. Combined with the fact that the OpenGL 1 backend is basically unmaintained and also unused, it's better to remove it for the new major release. This change includes: * Removal of cmake option KWIN_BUILD_OPENGL_1_COMPOSITING * Removal of KWIN_HAVE_OPENGL_1 compile option and all code ifdef'ed with it (partially removal of if-else constructs) * Removal of CompositingType::OpenGL1Compositing (flags are kept as a core flag should get introduced) * Driver recommendation for OpenGL1Compositing changed to XRender (should be evaluated whether the drivers can provide GL2) * Removal of configuration option "GLLegacy" * Removal of fooMatrix function in kwinglutils * Removal of ARBBlurShader * Removal of legacy code path in GLVertexBuffer * Removal of GLShaderManager::disable * if-blocks with ShaderManager::instance()->isValid() removed REVIEW: 116042
88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_LOGOUT_H
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#define KWIN_LOGOUT_H
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#include <kwineffects.h>
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namespace KWin
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{
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class GLRenderTarget;
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class GLTexture;
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class LogoutEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(bool useBlur READ isUseBlur)
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public:
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LogoutEffect();
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~LogoutEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
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virtual void postPaintScreen();
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual bool isActive() const;
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// for properties
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bool isUseBlur() const {
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return useBlur;
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}
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotWindowDeleted(KWin::EffectWindow *w);
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void slotPropertyNotify(KWin::EffectWindow *w, long a);
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private:
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bool isLogoutDialog(EffectWindow* w);
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double progress; // 0-1
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bool displayEffect;
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EffectWindow* logoutWindow;
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bool logoutWindowClosed;
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bool logoutWindowPassed;
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// Persistent effect
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long logoutAtom;
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bool canDoPersistent;
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EffectWindowList ignoredWindows;
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void renderVignetting();
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void renderBlurTexture();
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int frameDelay;
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bool blurSupported, useBlur;
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GLTexture* blurTexture;
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GLRenderTarget* blurTarget;
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double windowOpacity;
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EffectWindowList windows;
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QHash< EffectWindow*, double > windowsOpacities;
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GLShader *m_vignettingShader;
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GLShader *m_blurShader;
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QString m_shadersDir;
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};
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} // namespace
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#endif
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