c896faa443
svn path=/trunk/KDE/kdebase/workspace/; revision=1088954
254 lines
6.6 KiB
C++
254 lines
6.6 KiB
C++
#ifndef oxygentitleanimationdata_h
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#define oxygentitleanimationdata_h
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//////////////////////////////////////////////////////////////////////////////
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// oxygentitleanimationdata.h
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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// Copyright (c) 2003, 2004 David Johnson <david@usermode.org>
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// Copyright (c) 2006, 2007 Riccardo Iaconelli <ruphy@fsfe.org>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "lib/oxygenanimation.h"
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#include <cassert>
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#include <QtCore/QObject>
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#include <QtCore/QWeakPointer>
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#include <QtCore/QBasicTimer>
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#include <QtCore/QTimerEvent>
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#include <QtGui/QPixmap>
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namespace Oxygen
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{
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class TitleAnimationData: public QObject
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{
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Q_OBJECT
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//! declare title opacity
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Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
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public:
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typedef QWeakPointer<TitleAnimationData> Pointer;
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//! constructor
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TitleAnimationData( QObject* );
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//! reset
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void reset( void )
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{
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setOpacity(0);
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contrastPixmap_.reset();
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pixmap_.reset();
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}
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//! initialize
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void initialize( void );
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// reset
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void reset( QRect rect, QPixmap pixmap, QPixmap contrast )
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{
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setOpacity(0);
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contrastPixmap_.reset( rect, contrast );
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pixmap_.reset( rect, pixmap );
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}
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//! set pixmaps
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void setPixmaps( QRect, QPixmap pixmap, QPixmap contrast );
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//! duration
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void setDuration( int duration )
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{
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assert( animation() );
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animation().data()->setDuration( duration );
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}
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//! retrieve contrast pixmap
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QPixmap contrastPixmap( void ) const
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{ return contrastPixmap_.currentPixmap(); }
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//! pixmap
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QPixmap pixmap( void ) const
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{ return pixmap_.currentPixmap(); }
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//!@name animation
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//@{
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//! returns true if animations are locked
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bool isLocked( void ) const
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{ return animationLockTimer_.isActive(); }
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//! returns true if title transition animation is currently running
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bool isAnimated( void ) const
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{ return animation().data()->isRunning(); }
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//! start lock animation timer
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void lockAnimations( void )
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{ animationLockTimer_.start( lockTime_, this ); }
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//! start title transition animation
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void startAnimation( void )
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{
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assert( !isAnimated() );
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animation().data()->start();
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}
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//! finish title transition animation
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void finishAnimation( void )
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{
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assert( isAnimated() );
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animation().data()->stop();
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}
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//@}
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//!@name opacity
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//@{
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qreal opacity( void ) const
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{ return opacity_; }
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void setOpacity( qreal value )
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{ opacity_ = value; }
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//@}
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//! validity
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bool isValid( void ) const
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{ return pixmap_.isValid(); }
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//! dirty flag
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void setDirty( bool value )
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{ dirty_ = value; }
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//! dirty flag
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bool isDirty( void ) const
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{ return dirty_; }
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signals:
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void pixmapsChanged( void );
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protected slots:
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//! update pixmaps
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virtual void updatePixmaps( void );
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protected:
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//! timer event
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void timerEvent( QTimerEvent* );
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//! animation object
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const Animation::Pointer& animation( void ) const
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{ return animation_; }
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private:
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//! used to blend pixmap
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class BlendedPixmap
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{
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public:
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// reset everything
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void reset( void )
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{
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startRect_ = endRect_ = QRect();
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startPixmap_ = endPixmap_ = currentPixmap_ = QPixmap();
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}
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//! reset
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void reset( const QRect& rect, QPixmap pixmap )
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{
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startRect_ = endRect_ = rect;
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startPixmap_ = endPixmap_ = currentPixmap_ = pixmap;
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}
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// update pixmaps
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void initialize( const QRect& rect, QPixmap pixmap )
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{
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startRect_ = endRect_;
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endRect_ = rect;
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startPixmap_ = currentPixmap_;
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endPixmap_ = pixmap;
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}
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//! update currentPixmap by blending start and end pixmap
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void blend( qreal opacity );
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//! current pixmap
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QPixmap currentPixmap( void ) const
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{ return currentPixmap_; }
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//! validity
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bool isValid( void ) const
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{ return !(endRect_.isNull() || endPixmap_.isNull() ); }
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protected:
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// fade pixmap by some amount
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QPixmap fade( QPixmap, qreal ) const;
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private:
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//! animation starting pixmap
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QPixmap startPixmap_;
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//! animation ending pixmap
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QPixmap endPixmap_;
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//! animation current pixmap
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QPixmap currentPixmap_;
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QRect startRect_;
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QRect endRect_;
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};
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bool dirty_;
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BlendedPixmap contrastPixmap_;
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BlendedPixmap pixmap_;
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//! lock time (milliseconds
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static const int lockTime_;
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//! timer used to disable animations when triggered too early
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QBasicTimer animationLockTimer_;
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//! title animation
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Animation::Pointer animation_;
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//! title opacity
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qreal opacity_;
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};
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}
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#endif
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