825aa4ac38
Summary: Instead we depend on the surfaceless platform for which we recently added support. Thus the plugin does not need to use gbm and udev anymore. So simplifies a lot. Test Plan: ctest (prior to breaking change) passes Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18160
22 lines
852 B
CMake
22 lines
852 B
CMake
set(VIRTUAL_SOURCES
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egl_gbm_backend.cpp
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virtual_backend.cpp
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virtual_output.cpp
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scene_qpainter_virtual_backend.cpp
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screens_virtual.cpp
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)
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include_directories(${CMAKE_SOURCE_DIR}/platformsupport/scenes/opengl)
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include(ECMQtDeclareLoggingCategory)
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ecm_qt_declare_logging_category(VIRTUAL_SOURCES HEADER logging.h IDENTIFIER KWIN_VIRTUAL CATEGORY_NAME kwin_platform_virtual DEFAULT_SEVERITY Critical)
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add_library(KWinWaylandVirtualBackend MODULE ${VIRTUAL_SOURCES})
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set_target_properties(KWinWaylandVirtualBackend PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/org.kde.kwin.waylandbackends/")
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target_link_libraries(KWinWaylandVirtualBackend kwin SceneQPainterBackend SceneOpenGLBackend)
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install(
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TARGETS
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KWinWaylandVirtualBackend
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DESTINATION
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${PLUGIN_INSTALL_DIR}/org.kde.kwin.waylandbackends/
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)
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