kwin/plugins/platforms/virtual
Martin Flöser c8ede9a5ff Build platform plugins in correct sub directory of build dir
Summary:
This brings KWin a step closer to be run from build dir without having
to install at all. The integration tests are adjusted so that the
virtual platform is still found which makes the code be closer to what
is used in normal kwin_wayland.

Test Plan: ctest passes, manually verified correct plugin is loaded

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17388
2018-12-13 19:36:28 +01:00
..
CMakeLists.txt Build platform plugins in correct sub directory of build dir 2018-12-13 19:36:28 +01:00
egl_gbm_backend.cpp check for EGL_KHR_platform_gbm extension as well 2018-02-15 19:33:06 +01:00
egl_gbm_backend.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
scene_qpainter_virtual_backend.cpp
scene_qpainter_virtual_backend.h Move QPainter compositor into plugin 2017-09-01 17:44:49 +02:00
screens_virtual.cpp [platforms/virtual] Let VirtualOutput inherit Output 2018-08-31 11:56:39 +02:00
screens_virtual.h [platforms/virtual] Let VirtualOutput inherit Output 2018-08-31 11:56:39 +02:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2018-10-27 05:56:01 +02:00
virtual_backend.cpp [colorcorrection] Set gamma through Output class 2018-08-31 11:58:21 +02:00
virtual_backend.h [colorcorrection] Set gamma through Output class 2018-08-31 11:58:21 +02:00
virtual_output.cpp [platforms/virtual] Set raw physical size of outputs 2018-08-31 13:22:55 +02:00
virtual_output.h [colorcorrection] Set gamma through Output class 2018-08-31 11:58:21 +02:00