76efe517a7
As all effects have always been compiled into the same .so file it's questionable whether resolving the effects through a library is useful at all. By linking against the built-in effects we gain the following advantages: * don't have to load/unload the KLibrary * don't have to resolve the create, supported and enabled functions * no version check required * no dependency resolving (effects don't use it) * remove the KWIN_EFFECT macros from the effects All the effects are now registered in an effects_builtins file which maps the name to a factory method and supported or enabled by default methods. During loading the effects we first check whether there is a built-in effect by the given name and make a shortcut to create it through that. If that's not possible the normal plugin loading is used. Completely unscientific testing [1] showed an improvement of almost 10 msec during loading all the effects I use. [1] QElapsedTimer around the loading code, start kwin five times, take average. REVIEW: 115073
182 lines
5.3 KiB
C++
182 lines
5.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Andreas Demmer <ademmer@opensuse.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "dashboard.h"
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// KConfigSkeleton
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#include "dashboardconfig.h"
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#include <KDE/KConfigGroup>
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namespace KWin
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{
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DashboardEffect::DashboardEffect()
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: transformWindow(false)
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, retransformWindow(false)
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, activateAnimation(false)
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, deactivateAnimation(false)
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, window(NULL)
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{
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// TODO: better namespacing for atoms
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atom = effects->announceSupportProperty("_WM_EFFECT_KDE_DASHBOARD", this);
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// read settings
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
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}
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DashboardEffect::~DashboardEffect()
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{
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}
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void DashboardEffect::reconfigure(ReconfigureFlags)
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{
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DashboardConfig::self()->readConfig();
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brightness = DashboardConfig::brightness()/ 100.0;
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saturation = DashboardConfig::saturation()/ 100.0;
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blur = DashboardConfig::blur();
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timeline.setDuration(animationTime<DashboardConfig>(500));
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if (transformWindow)
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effects->addRepaintFull();
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}
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void DashboardEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (transformWindow && (w != window) && w->isManaged() && !isDashboard(w)) {
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// dashboard active, transform other windows
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data.multiplyBrightness((1 - ((1.0 - brightness) * timeline.currentValue())));
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data.multiplySaturation((1 - ((1.0 - saturation) * timeline.currentValue())));
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}
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else if (transformWindow && (w == window) && w->isManaged()) {
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// transform dashboard
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if ((timeline.currentValue() * 2) <= 1) {
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data.multiplyOpacity(timeline.currentValue() * 2);
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void DashboardEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (transformWindow) {
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if (activateAnimation)
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timeline.setCurrentTime(timeline.currentTime() + time);
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if (deactivateAnimation)
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timeline.setCurrentTime(timeline.currentTime() - time);
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}
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effects->prePaintScreen(data, time);
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}
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void DashboardEffect::postPaintScreen()
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{
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if (transformWindow) {
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if (retransformWindow) {
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retransformWindow = false;
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transformWindow = false;
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effects->addRepaintFull();
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window = NULL;
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effects->setActiveFullScreenEffect(0);
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}
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if (activateAnimation) {
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if (timeline.currentValue() == 1.0)
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activateAnimation = false;
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effects->addRepaintFull();
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}
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if (deactivateAnimation) {
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if (timeline.currentValue() == 0.0) {
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deactivateAnimation = false;
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transformWindow = false;
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window = NULL;
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effects->setActiveFullScreenEffect(0);
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}
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effects->addRepaintFull();
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}
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}
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effects->postPaintScreen();
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}
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bool DashboardEffect::isDashboard(EffectWindow *w)
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{
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return w->windowRole() == QStringLiteral("plasma-dashboard");
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}
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void DashboardEffect::slotWindowActivated(EffectWindow *w)
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{
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if (!w)
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return;
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// apply effect on dashboard activation
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if (isDashboard(w)) {
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effects->setActiveFullScreenEffect(this);
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transformWindow = true;
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window = w;
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effects->addRepaintFull();
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} else {
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if (transformWindow) {
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retransformWindow = true;
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effects->addRepaintFull();
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}
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}
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}
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void DashboardEffect::slotWindowAdded(EffectWindow* w)
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{
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if (isDashboard(w)) {
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// Tell other windowAdded() effects to ignore this window
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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if (blur) {
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w->setData(WindowBlurBehindRole, w->geometry());
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w->setData(WindowForceBlurRole, QVariant(true));
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}
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activateAnimation = true;
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deactivateAnimation = false;
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timeline.setCurrentTime(0);
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w->addRepaintFull();
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}
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}
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void DashboardEffect::slotWindowClosed(EffectWindow* w)
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{
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if (isDashboard(w)) {
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// Tell other windowClosed() effects to ignore this window
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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}
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bool DashboardEffect::isActive() const
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{
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return transformWindow;
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}
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} // namespace
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