76efe517a7
As all effects have always been compiled into the same .so file it's questionable whether resolving the effects through a library is useful at all. By linking against the built-in effects we gain the following advantages: * don't have to load/unload the KLibrary * don't have to resolve the create, supported and enabled functions * no version check required * no dependency resolving (effects don't use it) * remove the KWIN_EFFECT macros from the effects All the effects are now registered in an effects_builtins file which maps the name to a factory method and supported or enabled by default methods. During loading the effects we first check whether there is a built-in effect by the given name and make a shortcut to create it through that. If that's not possible the normal plugin loading is used. Completely unscientific testing [1] showed an improvement of almost 10 msec during loading all the effects I use. [1] QElapsedTimer around the loading code, start kwin five times, take average. REVIEW: 115073
245 lines
7.7 KiB
C++
245 lines
7.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "glide.h"
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// KConfigSkeleton
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#include "glideconfig.h"
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#include <QTimeLine>
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#include <X11/Xlib.h>
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#include <fixx11h.h>
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// Effect is based on fade effect by Philip Falkner
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namespace KWin
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{
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static const int IsGlideWindow = 0x22A982D4;
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static Atom slideAtom;
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GlideEffect::GlideEffect()
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{
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slideAtom = XInternAtom( display(), "_KDE_SLIDE", False );
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effects->registerPropertyType( slideAtom, true );
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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}
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GlideEffect::~GlideEffect()
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{
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effects->registerPropertyType( slideAtom, false );
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}
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bool GlideEffect::supported()
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{
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return effects->isOpenGLCompositing();
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}
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void GlideEffect::reconfigure(ReconfigureFlags)
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{
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// Fetch config with KConfigXT
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GlideConfig::self()->readConfig();
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duration = animationTime<GlideConfig>(350);
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effect = (EffectStyle) GlideConfig::glideEffect();
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angle = GlideConfig::glideAngle();
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}
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void GlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (!windows.isEmpty())
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void GlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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InfoHash::iterator info = windows.find(w);
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if (info != windows.end()) {
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data.setTransformed();
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if (info->added)
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info->timeLine->setCurrentTime(info->timeLine->currentTime() + time);
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else if (info->closed) {
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info->timeLine->setCurrentTime(info->timeLine->currentTime() - time);
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if (info->deleted)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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}
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effects->prePaintWindow(w, data, time);
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// if the window isn't to be painted, then let's make sure
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// to track its progress
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if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
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w->addRepaintFull();
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}
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void GlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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InfoHash::const_iterator info = windows.constFind(w);
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if (info != windows.constEnd()) {
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const double progress = info->timeLine->currentValue();
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data.setRotationAxis(Qt::XAxis);
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data.setRotationAngle(angle * (1 - progress));
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data.multiplyOpacity(progress);
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switch(effect) {
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default:
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case GlideInOut:
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if (info->added)
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glideIn(w, data, info);
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else if (info->closed)
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glideOut(w, data, info);
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break;
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case GlideOutIn:
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if (info->added)
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glideOut(w, data, info);
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if (info->closed)
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glideIn(w, data, info);
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break;
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case GlideIn: glideIn(w, data, info); break;
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case GlideOut: glideOut(w, data, info); break;
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void GlideEffect::glideIn(EffectWindow* w, WindowPaintData& data, const InfoHash::const_iterator &info)
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{
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const double progress = info->timeLine->currentValue();
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data *= progress;
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data.translate(int(w->width() / 2 * (1 - progress)), int(w->height() / 2 * (1 - progress)));
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}
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void GlideEffect::glideOut(EffectWindow* w, WindowPaintData& data, const InfoHash::const_iterator &info)
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{
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const double progress = info->timeLine->currentValue();
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data *= (2 - progress);
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data.translate(- int(w->width() / 2 * (1 - progress)), - int(w->height() / 2 * (1 - progress)));
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}
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void GlideEffect::postPaintWindow(EffectWindow* w)
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{
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InfoHash::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (info->added && info->timeLine->currentValue() == 1.0) {
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windows.remove(w);
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effects->addRepaintFull();
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} else if (info->closed && info->timeLine->currentValue() == 0.0) {
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info->closed = false;
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if (info->deleted) {
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windows.remove(w);
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w->unrefWindow();
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}
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effects->addRepaintFull();
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}
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if (info->added || info->closed)
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w->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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void GlideEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!isGlideWindow(w))
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return;
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w->setData(IsGlideWindow, true);
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const void *addGrab = w->data(WindowAddedGrabRole).value<void*>();
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if (addGrab && addGrab != this)
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return;
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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InfoHash::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = true;
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info->closed = false;
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info->deleted = false;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurveShape(QTimeLine::EaseOutCurve);
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w->addRepaintFull();
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}
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void GlideEffect::slotWindowClosed(EffectWindow* w)
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{
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if (!isGlideWindow(w))
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return;
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const void *closeGrab = w->data(WindowClosedGrabRole).value<void*>();
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if (closeGrab && closeGrab != this)
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return;
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w->refWindow();
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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InfoHash::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = false;
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info->closed = true;
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info->deleted = true;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurveShape(QTimeLine::EaseInCurve);
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info->timeLine->setCurrentTime(info->timeLine->duration());
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w->addRepaintFull();
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}
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void GlideEffect::slotWindowDeleted(EffectWindow* w)
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{
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windows.remove(w);
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}
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bool GlideEffect::isGlideWindow(EffectWindow* w)
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{
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if (effects->activeFullScreenEffect())
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return false;
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if (w->data(IsGlideWindow).toBool())
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return true;
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if (!w->readProperty( slideAtom, slideAtom, 32 ).isNull())
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return false;
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if (w->hasDecoration())
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return true;
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if (!w->isManaged() || w->isMenu() || w->isNotification() || w->isDesktop() ||
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w->isDock() || w->isSplash() || w->isToolbar() ||
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w->windowClass() == QStringLiteral("dashboard dashboard"))
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return false;
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return true;
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}
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bool GlideEffect::isActive() const
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{
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return !windows.isEmpty();
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}
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GlideEffect::WindowInfo::WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false)
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, timeLine(0)
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{
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}
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GlideEffect::WindowInfo::~WindowInfo()
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{
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delete timeLine;
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}
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} // namespace
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