76efe517a7
As all effects have always been compiled into the same .so file it's questionable whether resolving the effects through a library is useful at all. By linking against the built-in effects we gain the following advantages: * don't have to load/unload the KLibrary * don't have to resolve the create, supported and enabled functions * no version check required * no dependency resolving (effects don't use it) * remove the KWIN_EFFECT macros from the effects All the effects are now registered in an effects_builtins file which maps the name to a factory method and supported or enabled by default methods. During loading the effects we first check whether there is a built-in effect by the given name and make a shortcut to create it through that. If that's not possible the normal plugin loading is used. Completely unscientific testing [1] showed an improvement of almost 10 msec during loading all the effects I use. [1] QElapsedTimer around the loading code, start kwin five times, take average. REVIEW: 115073 |
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CMakeLists.txt | ||
screenedgeeffect.cpp | ||
screenedgeeffect.desktop | ||
screenedgeeffect.h |