kwin/effects/slidingpopups/slidingpopups.cpp
Martin Gräßlin 76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00

338 lines
12 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Marco Martin notmart@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "slidingpopups.h"
#include <KDE/KConfigGroup>
#include <QTimeLine>
namespace KWin
{
SlidingPopupsEffect::SlidingPopupsEffect()
{
mAtom = effects->announceSupportProperty("_KDE_SLIDE", this);
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
reconfigure(ReconfigureAll);
}
SlidingPopupsEffect::~SlidingPopupsEffect()
{
}
void SlidingPopupsEffect::reconfigure(ReconfigureFlags flags)
{
Q_UNUSED(flags)
KConfigGroup conf = effects->effectConfig(QStringLiteral("SlidingPopups"));
mFadeInTime = animationTime(conf, QStringLiteral("SlideInTime"), 250);
mFadeOutTime = animationTime(conf, QStringLiteral("SlideOutTime"), 250);
QHash< const EffectWindow*, QTimeLine* >::iterator it = mAppearingWindows.begin();
while (it != mAppearingWindows.end()) {
it.value()->setDuration(animationTime(mFadeInTime));
++it;
}
it = mDisappearingWindows.begin();
while (it != mDisappearingWindows.end()) {
it.value()->setDuration(animationTime(mFadeOutTime));
++it;
}
QHash< const EffectWindow*, Data >::iterator wIt = mWindowsData.begin();
while (wIt != mWindowsData.end()) {
wIt.value().fadeInDuration = mFadeInTime;
wIt.value().fadeOutDuration = mFadeOutTime;
++wIt;
}
}
void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
effects->prePaintScreen(data, time);
}
void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
qreal progress = 1.0;
bool appearing = false;
if (mAppearingWindows.contains(w)) {
mAppearingWindows[ w ]->setCurrentTime(mAppearingWindows[ w ]->currentTime() + time);
if (mAppearingWindows[ w ]->currentValue() < 1) {
data.setTransformed();
progress = mAppearingWindows[ w ]->currentValue();
appearing = true;
} else {
delete mAppearingWindows.take(w);
w->setData(WindowForceBlurRole, false);
}
} else if (mDisappearingWindows.contains(w)) {
mDisappearingWindows[ w ]->setCurrentTime(mDisappearingWindows[ w ]->currentTime() + time);
progress = mDisappearingWindows[ w ]->currentValue();
if (progress != 1.0) {
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
} else {
delete mDisappearingWindows.take(w);
w->addRepaintFull();
w->unrefWindow();
}
}
if (progress != 1.0) {
const int start = mWindowsData[ w ].start;
if (start != 0) {
const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
const QRect geo = w->expandedGeometry();
// filter out window quads, but only if the window does not start from the edge
switch(mWindowsData[ w ].from) {
case West: {
const double splitPoint = geo.width() - (geo.x() + geo.width() - screenRect.x() - start) + geo.width() * (appearing ? 1.0 - progress : progress);
data.quads = data.quads.splitAtX(splitPoint);
WindowQuadList filtered;
foreach (const WindowQuad &quad, data.quads) {
if (quad.left() >= splitPoint) {
filtered << quad;
}
}
data.quads = filtered;
break;
}
case North: {
const double splitPoint = geo.height() - (geo.y() + geo.height() - screenRect.y() - start) + geo.height() * (appearing ? 1.0 - progress : progress);
data.quads = data.quads.splitAtY(splitPoint);
WindowQuadList filtered;
foreach (const WindowQuad &quad, data.quads) {
if (quad.top() >= splitPoint) {
filtered << quad;
}
}
data.quads = filtered;
break;
}
case East: {
const double splitPoint = screenRect.x() + screenRect.width() - geo.x() - start - geo.width() * (appearing ? 1.0 - progress : progress);
data.quads = data.quads.splitAtX(splitPoint);
WindowQuadList filtered;
foreach (const WindowQuad &quad, data.quads) {
if (quad.right() <= splitPoint) {
filtered << quad;
}
}
data.quads = filtered;
break;
}
case South:
default: {
const double splitPoint = screenRect.y() + screenRect.height() - geo.y() - start - geo.height() * (appearing ? 1.0 - progress : progress);
data.quads = data.quads.splitAtY(splitPoint);
WindowQuadList filtered;
foreach (const WindowQuad &quad, data.quads) {
if (quad.bottom() <= splitPoint) {
filtered << quad;
}
}
data.quads = filtered;
break;
}
}
}
}
effects->prePaintWindow(w, data, time);
}
void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
bool animating = false;
bool appearing = false;
if (mAppearingWindows.contains(w)) {
appearing = true;
animating = true;
} else if (mDisappearingWindows.contains(w) && w->isDeleted()) {
appearing = false;
animating = true;
}
if (animating) {
qreal progress;
if (appearing)
progress = 1.0 - mAppearingWindows[ w ]->currentValue();
else {
if (mDisappearingWindows.contains(w))
progress = mDisappearingWindows[ w ]->currentValue();
else
progress = 1.0;
}
const int start = mWindowsData[ w ].start;
const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), w->desktop());
int splitPoint = 0;
const QRect geo = w->expandedGeometry();
switch(mWindowsData[ w ].from) {
case West:
data.translate(- geo.width() * progress);
splitPoint = geo.width() - (geo.x() + geo.width() - screenRect.x() - start);
region = QRegion(geo.x() + splitPoint, geo.y(), geo.width() - splitPoint, geo.height());
break;
case North:
data.translate(0.0, - geo.height() * progress);
splitPoint = geo.height() - (geo.y() + geo.height() - screenRect.y() - start);
region = QRegion(geo.x(), geo.y() + splitPoint, geo.width(), geo.height() - splitPoint);
break;
case East:
data.translate(geo.width() * progress);
splitPoint = screenRect.x() + screenRect.width() - geo.x() - start;
region = QRegion(geo.x(), geo.y(), splitPoint, geo.height());
break;
case South:
default:
data.translate(0.0, geo.height() * progress);
splitPoint = screenRect.y() + screenRect.height() - geo.y() - start;
region = QRegion(geo.x(), geo.y(), geo.width(), splitPoint);
}
}
effects->paintWindow(w, mask, region, data);
}
void SlidingPopupsEffect::postPaintWindow(EffectWindow* w)
{
if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w)) {
w->addRepaintFull(); // trigger next animation repaint
}
effects->postPaintWindow(w);
}
void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w)
{
slotPropertyNotify(w, mAtom);
if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) {
mAppearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeInDuration, this));
mAppearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
// Tell other windowAdded() effects to ignore this window
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
w->setData(WindowForceBlurRole, true);
w->addRepaintFull();
}
}
void SlidingPopupsEffect::slotWindowClosed(EffectWindow* w)
{
slotPropertyNotify(w, mAtom);
if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) {
w->refWindow();
delete mAppearingWindows.take(w);
mDisappearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeOutDuration, this));
mDisappearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
// Tell other windowClosed() effects to ignore this window
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
w->setData(WindowForceBlurRole, true);
w->addRepaintFull();
}
}
void SlidingPopupsEffect::slotWindowDeleted(EffectWindow* w)
{
delete mAppearingWindows.take(w);
delete mDisappearingWindows.take(w);
mWindowsData.remove(w);
effects->addRepaint(w->geometry());
}
void SlidingPopupsEffect::slotPropertyNotify(EffectWindow* w, long a)
{
if (!w || a != mAtom)
return;
QByteArray data = w->readProperty(mAtom, mAtom, 32);
if (data.length() < 1) {
// Property was removed, thus also remove the effect for window
delete mAppearingWindows.take(w);
delete mDisappearingWindows.take(w);
mWindowsData.remove(w);
return;
}
auto* d = reinterpret_cast< uint32_t* >(data.data());
Data animData;
animData.start = d[ 0 ];
animData.from = (Position)d[ 1 ];
if (data.length() >= (int)(sizeof(uint32_t) * 3)) {
animData.fadeInDuration = d[2];
if (data.length() >= (int)(sizeof(uint32_t) * 4))
animData.fadeOutDuration = d[3];
else
animData.fadeOutDuration = d[2];
} else {
animData.fadeInDuration = animationTime(mFadeInTime);
animData.fadeOutDuration = animationTime(mFadeOutTime);
}
const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
if (animData.start == -1) {
switch (animData.from) {
case West:
animData.start = qMax(w->x() - screenRect.x(), 0);
break;
case North:
animData.start = qMax(w->y() - screenRect.y(), 0);
break;
case East:
animData.start = qMax(screenRect.x() + screenRect.width() - (w->x() + w->width()), 0);
break;
case South:
default:
animData.start = qMax(screenRect.y() + screenRect.height() - (w->y() + w->height()), 0);
break;
}
}
// sanitize
int difference = 0;
switch (animData.from) {
case West:
difference = w->x() - screenRect.x();
break;
case North:
difference = w->y() - screenRect.y();
break;
case East:
difference = w->x() + w->width() - (screenRect.x() + screenRect.width());
break;
case South:
default:
difference = w->y() + w->height() - (screenRect.y() + screenRect.height());
break;
}
animData.start = qMax<int>(animData.start, difference);
mWindowsData[ w ] = animData;
}
bool SlidingPopupsEffect::isActive() const
{
return !mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty();
}
} // namespace