76efe517a7
As all effects have always been compiled into the same .so file it's questionable whether resolving the effects through a library is useful at all. By linking against the built-in effects we gain the following advantages: * don't have to load/unload the KLibrary * don't have to resolve the create, supported and enabled functions * no version check required * no dependency resolving (effects don't use it) * remove the KWIN_EFFECT macros from the effects All the effects are now registered in an effects_builtins file which maps the name to a factory method and supported or enabled by default methods. During loading the effects we first check whether there is a built-in effect by the given name and make a shortcut to create it through that. If that's not possible the normal plugin loading is used. Completely unscientific testing [1] showed an improvement of almost 10 msec during loading all the effects I use. [1] QElapsedTimer around the loading code, start kwin five times, take average. REVIEW: 115073
338 lines
12 KiB
C++
338 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "slidingpopups.h"
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#include <KDE/KConfigGroup>
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#include <QTimeLine>
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namespace KWin
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{
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SlidingPopupsEffect::SlidingPopupsEffect()
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{
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mAtom = effects->announceSupportProperty("_KDE_SLIDE", this);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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reconfigure(ReconfigureAll);
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}
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SlidingPopupsEffect::~SlidingPopupsEffect()
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{
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}
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void SlidingPopupsEffect::reconfigure(ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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KConfigGroup conf = effects->effectConfig(QStringLiteral("SlidingPopups"));
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mFadeInTime = animationTime(conf, QStringLiteral("SlideInTime"), 250);
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mFadeOutTime = animationTime(conf, QStringLiteral("SlideOutTime"), 250);
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QHash< const EffectWindow*, QTimeLine* >::iterator it = mAppearingWindows.begin();
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while (it != mAppearingWindows.end()) {
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it.value()->setDuration(animationTime(mFadeInTime));
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++it;
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}
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it = mDisappearingWindows.begin();
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while (it != mDisappearingWindows.end()) {
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it.value()->setDuration(animationTime(mFadeOutTime));
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++it;
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}
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QHash< const EffectWindow*, Data >::iterator wIt = mWindowsData.begin();
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while (wIt != mWindowsData.end()) {
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wIt.value().fadeInDuration = mFadeInTime;
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wIt.value().fadeOutDuration = mFadeOutTime;
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++wIt;
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}
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}
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void SlidingPopupsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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effects->prePaintScreen(data, time);
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}
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void SlidingPopupsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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qreal progress = 1.0;
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bool appearing = false;
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if (mAppearingWindows.contains(w)) {
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mAppearingWindows[ w ]->setCurrentTime(mAppearingWindows[ w ]->currentTime() + time);
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if (mAppearingWindows[ w ]->currentValue() < 1) {
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data.setTransformed();
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progress = mAppearingWindows[ w ]->currentValue();
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appearing = true;
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} else {
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delete mAppearingWindows.take(w);
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w->setData(WindowForceBlurRole, false);
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}
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} else if (mDisappearingWindows.contains(w)) {
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mDisappearingWindows[ w ]->setCurrentTime(mDisappearingWindows[ w ]->currentTime() + time);
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progress = mDisappearingWindows[ w ]->currentValue();
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if (progress != 1.0) {
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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} else {
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delete mDisappearingWindows.take(w);
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w->addRepaintFull();
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w->unrefWindow();
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}
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}
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if (progress != 1.0) {
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const int start = mWindowsData[ w ].start;
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if (start != 0) {
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const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
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const QRect geo = w->expandedGeometry();
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// filter out window quads, but only if the window does not start from the edge
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switch(mWindowsData[ w ].from) {
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case West: {
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const double splitPoint = geo.width() - (geo.x() + geo.width() - screenRect.x() - start) + geo.width() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtX(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.left() >= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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case North: {
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const double splitPoint = geo.height() - (geo.y() + geo.height() - screenRect.y() - start) + geo.height() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtY(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.top() >= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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case East: {
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const double splitPoint = screenRect.x() + screenRect.width() - geo.x() - start - geo.width() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtX(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.right() <= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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case South:
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default: {
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const double splitPoint = screenRect.y() + screenRect.height() - geo.y() - start - geo.height() * (appearing ? 1.0 - progress : progress);
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data.quads = data.quads.splitAtY(splitPoint);
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WindowQuadList filtered;
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foreach (const WindowQuad &quad, data.quads) {
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if (quad.bottom() <= splitPoint) {
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filtered << quad;
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}
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}
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data.quads = filtered;
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break;
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}
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}
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}
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlidingPopupsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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bool animating = false;
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bool appearing = false;
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if (mAppearingWindows.contains(w)) {
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appearing = true;
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animating = true;
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} else if (mDisappearingWindows.contains(w) && w->isDeleted()) {
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appearing = false;
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animating = true;
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}
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if (animating) {
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qreal progress;
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if (appearing)
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progress = 1.0 - mAppearingWindows[ w ]->currentValue();
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else {
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if (mDisappearingWindows.contains(w))
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progress = mDisappearingWindows[ w ]->currentValue();
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else
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progress = 1.0;
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}
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const int start = mWindowsData[ w ].start;
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const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), w->desktop());
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int splitPoint = 0;
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const QRect geo = w->expandedGeometry();
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switch(mWindowsData[ w ].from) {
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case West:
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data.translate(- geo.width() * progress);
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splitPoint = geo.width() - (geo.x() + geo.width() - screenRect.x() - start);
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region = QRegion(geo.x() + splitPoint, geo.y(), geo.width() - splitPoint, geo.height());
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break;
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case North:
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data.translate(0.0, - geo.height() * progress);
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splitPoint = geo.height() - (geo.y() + geo.height() - screenRect.y() - start);
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region = QRegion(geo.x(), geo.y() + splitPoint, geo.width(), geo.height() - splitPoint);
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break;
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case East:
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data.translate(geo.width() * progress);
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splitPoint = screenRect.x() + screenRect.width() - geo.x() - start;
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region = QRegion(geo.x(), geo.y(), splitPoint, geo.height());
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break;
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case South:
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default:
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data.translate(0.0, geo.height() * progress);
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splitPoint = screenRect.y() + screenRect.height() - geo.y() - start;
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region = QRegion(geo.x(), geo.y(), geo.width(), splitPoint);
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SlidingPopupsEffect::postPaintWindow(EffectWindow* w)
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{
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if (mAppearingWindows.contains(w) || mDisappearingWindows.contains(w)) {
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w->addRepaintFull(); // trigger next animation repaint
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}
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effects->postPaintWindow(w);
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}
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void SlidingPopupsEffect::slotWindowAdded(EffectWindow *w)
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{
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slotPropertyNotify(w, mAtom);
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if (w->isOnCurrentDesktop() && mWindowsData.contains(w)) {
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mAppearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeInDuration, this));
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mAppearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
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// Tell other windowAdded() effects to ignore this window
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->setData(WindowForceBlurRole, true);
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::slotWindowClosed(EffectWindow* w)
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{
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slotPropertyNotify(w, mAtom);
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if (w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains(w)) {
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w->refWindow();
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delete mAppearingWindows.take(w);
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mDisappearingWindows.insert(w, new QTimeLine(mWindowsData[ w ].fadeOutDuration, this));
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mDisappearingWindows[ w ]->setCurveShape(QTimeLine::EaseInOutCurve);
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// Tell other windowClosed() effects to ignore this window
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->setData(WindowForceBlurRole, true);
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::slotWindowDeleted(EffectWindow* w)
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{
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delete mAppearingWindows.take(w);
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delete mDisappearingWindows.take(w);
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mWindowsData.remove(w);
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effects->addRepaint(w->geometry());
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}
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void SlidingPopupsEffect::slotPropertyNotify(EffectWindow* w, long a)
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{
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if (!w || a != mAtom)
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return;
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QByteArray data = w->readProperty(mAtom, mAtom, 32);
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if (data.length() < 1) {
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// Property was removed, thus also remove the effect for window
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delete mAppearingWindows.take(w);
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delete mDisappearingWindows.take(w);
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mWindowsData.remove(w);
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return;
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}
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auto* d = reinterpret_cast< uint32_t* >(data.data());
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Data animData;
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animData.start = d[ 0 ];
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animData.from = (Position)d[ 1 ];
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if (data.length() >= (int)(sizeof(uint32_t) * 3)) {
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animData.fadeInDuration = d[2];
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if (data.length() >= (int)(sizeof(uint32_t) * 4))
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animData.fadeOutDuration = d[3];
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else
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animData.fadeOutDuration = d[2];
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} else {
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animData.fadeInDuration = animationTime(mFadeInTime);
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animData.fadeOutDuration = animationTime(mFadeOutTime);
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}
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const QRect screenRect = effects->clientArea(FullScreenArea, w->screen(), effects->currentDesktop());
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if (animData.start == -1) {
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switch (animData.from) {
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case West:
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animData.start = qMax(w->x() - screenRect.x(), 0);
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break;
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case North:
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animData.start = qMax(w->y() - screenRect.y(), 0);
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break;
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case East:
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animData.start = qMax(screenRect.x() + screenRect.width() - (w->x() + w->width()), 0);
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break;
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case South:
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default:
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animData.start = qMax(screenRect.y() + screenRect.height() - (w->y() + w->height()), 0);
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break;
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}
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}
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// sanitize
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int difference = 0;
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switch (animData.from) {
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case West:
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difference = w->x() - screenRect.x();
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break;
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case North:
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difference = w->y() - screenRect.y();
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break;
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case East:
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difference = w->x() + w->width() - (screenRect.x() + screenRect.width());
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break;
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case South:
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default:
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difference = w->y() + w->height() - (screenRect.y() + screenRect.height());
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break;
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}
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animData.start = qMax<int>(animData.start, difference);
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mWindowsData[ w ] = animData;
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}
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bool SlidingPopupsEffect::isActive() const
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{
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return !mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty();
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}
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} // namespace
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