kwin/plugins/platforms/wayland/CMakeLists.txt
Martin Flöser 8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00

24 lines
711 B
CMake

set(WAYLAND_BACKEND_SOURCES
logging.cpp
scene_qpainter_wayland_backend.cpp
wayland_backend.cpp
)
if(HAVE_WAYLAND_EGL)
set(WAYLAND_BACKEND_SOURCES egl_wayland_backend.cpp ${WAYLAND_BACKEND_SOURCES})
endif()
include_directories(${CMAKE_SOURCE_DIR}/platformsupport/scenes/opengl)
add_library(KWinWaylandWaylandBackend MODULE ${WAYLAND_BACKEND_SOURCES})
target_link_libraries(KWinWaylandWaylandBackend kwin KF5::WaylandClient SceneQPainterBackend)
if(HAVE_WAYLAND_EGL)
target_link_libraries(KWinWaylandWaylandBackend SceneOpenGLBackend Wayland::Egl)
endif()
install(
TARGETS
KWinWaylandWaylandBackend
DESTINATION
${PLUGIN_INSTALL_DIR}/org.kde.kwin.waylandbackends/
)