kwin/plugins/platforms/x11/standalone/effects_x11.cpp
Martin Flöser 7ef8409157 Move X11-only specific part of EffectsHandlerImpl to x11 platform plugin
Summary:
The Platform API is extended by a call to create the EffectsHandler. In
X11 standalone Platform a new EffectsHandlerImplX11 is added which
contains the X11 only parts of the EffectsHandler, such as grabbing the
X keyboard and the X11 mouse interception window.

The EffectsHandlerImpl gains some virtual methods for the parts which
are now done in the X11 specific implementation. In return we get rid of
lots of if-else structures checking for the operation mode.

Test Plan: Only compile tested.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7955
2017-10-16 16:54:17 +02:00

114 lines
4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010, 2011, 2017 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "effects_x11.h"
#include "effects_mouse_interception_x11_filter.h"
#include "cursor.h"
#include "screenedge.h"
#include "screens.h"
#include "utils.h"
#include "workspace.h"
#include <QDesktopWidget>
namespace KWin
{
EffectsHandlerImplX11::EffectsHandlerImplX11(Compositor *compositor, Scene *scene)
: EffectsHandlerImpl(compositor, scene)
{
connect(this, &EffectsHandlerImpl::screenGeometryChanged, this,
[this] (const QSize &size) {
if (m_mouseInterceptionWindow.isValid()) {
m_mouseInterceptionWindow.setGeometry(QRect(0, 0, size.width(), size.height()));
}
}
);
}
EffectsHandlerImplX11::~EffectsHandlerImplX11() = default;
bool EffectsHandlerImplX11::doGrabKeyboard()
{
bool ret = grabXKeyboard();
if (!ret)
return false;
// Workaround for Qt 5.9 regression introduced with 2b34aefcf02f09253473b096eb4faffd3e62b5f4
// we no longer get any events for the root window, one needs to call winId() on the desktop window
// TODO: change effects event handling to create the appropriate QKeyEvent without relying on Qt
// as it's done already in the Wayland case.
qApp->desktop()->winId();
return ret;
}
void EffectsHandlerImplX11::doUngrabKeyboard()
{
ungrabXKeyboard();
}
void EffectsHandlerImplX11::doStartMouseInterception(Qt::CursorShape shape)
{
// NOTE: it is intended to not perform an XPointerGrab on X11. See documentation in kwineffects.h
// The mouse grab is implemented by using a full screen input only window
if (!m_mouseInterceptionWindow.isValid()) {
const QSize &s = screens()->size();
const QRect geo(0, 0, s.width(), s.height());
const uint32_t mask = XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK;
const uint32_t values[] = {
true,
XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION
};
m_mouseInterceptionWindow.reset(Xcb::createInputWindow(geo, mask, values));
defineCursor(shape);
} else {
defineCursor(shape);
}
m_mouseInterceptionWindow.map();
m_mouseInterceptionWindow.raise();
m_x11MouseInterception = std::make_unique<EffectsMouseInterceptionX11Filter>(m_mouseInterceptionWindow, this);
// Raise electric border windows above the input windows
// so they can still be triggered.
ScreenEdges::self()->ensureOnTop();
}
void EffectsHandlerImplX11::doStopMouseInterception()
{
m_mouseInterceptionWindow.unmap();
m_x11MouseInterception.reset();
Workspace::self()->stackScreenEdgesUnderOverrideRedirect();
}
void EffectsHandlerImplX11::defineCursor(Qt::CursorShape shape)
{
const xcb_cursor_t c = Cursor::x11Cursor(shape);
if (c != XCB_CURSOR_NONE) {
m_mouseInterceptionWindow.defineCursor(c);
}
}
void EffectsHandlerImplX11::doCheckInputWindowStacking()
{
m_mouseInterceptionWindow.raise();
// Raise electric border windows above the input windows
// so they can still be triggered. TODO: Do both at once.
ScreenEdges::self()->ensureOnTop();
}
}