91d89a9840
Summary: Add a const reference to match prototype of KGlobalAccel::globalShortcutChanged. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D26668
165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_FLIPSWITCH_H
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#define KWIN_FLIPSWITCH_H
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#include <kwineffects.h>
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#include <QMatrix4x4>
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#include <QQueue>
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#include <QTimeLine>
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#include <QFont>
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namespace KWin
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{
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class FlipSwitchEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(bool tabBox READ isTabBox)
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Q_PROPERTY(bool tabBoxAlternative READ isTabBoxAlternative)
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Q_PROPERTY(int duration READ duration)
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Q_PROPERTY(int angle READ angle)
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Q_PROPERTY(qreal xPosition READ xPosition)
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Q_PROPERTY(qreal yPosition READ yPosition)
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Q_PROPERTY(bool windowTitle READ isWindowTitle)
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public:
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FlipSwitchEffect();
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~FlipSwitchEffect() override;
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void reconfigure(ReconfigureFlags) override;
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void prePaintScreen(ScreenPrePaintData& data, int time) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) override;
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void postPaintScreen() override;
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void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
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void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
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void grabbedKeyboardEvent(QKeyEvent* e) override;
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void windowInputMouseEvent(QEvent* e) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 50;
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}
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static bool supported();
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// for properties
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bool isTabBox() const {
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return m_tabbox;
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}
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bool isTabBoxAlternative() const {
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return m_tabboxAlternative;
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}
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int duration() const {
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return m_timeLine.duration();
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}
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int angle() const {
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return m_angle;
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}
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qreal xPosition() const {
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return m_xPosition;
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}
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qreal yPosition() const {
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return m_yPosition;
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}
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bool isWindowTitle() const {
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return m_windowTitle;
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}
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private Q_SLOTS:
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void toggleActiveCurrent();
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void toggleActiveAllDesktops();
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void globalShortcutChanged(QAction *action, const QKeySequence &shortcut);
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void slotWindowAdded(KWin::EffectWindow* w);
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void slotWindowClosed(KWin::EffectWindow *w);
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void slotTabBoxAdded(int mode);
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void slotTabBoxClosed();
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void slotTabBoxUpdated();
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void slotTabBoxKeyEvent(QKeyEvent* event);
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private:
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class ItemInfo;
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enum SwitchingDirection {
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DirectionForward,
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DirectionBackward
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};
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enum FlipSwitchMode {
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TabboxMode,
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CurrentDesktopMode,
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AllDesktopsMode
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};
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void setActive(bool activate, FlipSwitchMode mode);
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bool isSelectableWindow(EffectWindow *w) const;
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void scheduleAnimation(const SwitchingDirection& direction, int distance = 1);
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void adjustWindowMultiScreen(const EffectWindow *w, WindowPaintData& data);
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void selectNextOrPreviousWindow(bool forward);
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inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
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inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
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/**
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* Updates the caption of the caption frame.
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* Taking care of rewording the desktop client.
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* As well sets the icon for the caption frame.
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*/
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void updateCaption();
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QQueue< SwitchingDirection> m_scheduledDirections;
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EffectWindow* m_selectedWindow;
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QTimeLine m_timeLine;
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QTimeLine m_startStopTimeLine;
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QTimeLine::CurveShape m_currentAnimationShape;
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QRect m_screenArea;
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int m_activeScreen;
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bool m_active;
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bool m_start;
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bool m_stop;
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bool m_animation;
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bool m_hasKeyboardGrab;
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FlipSwitchMode m_mode;
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EffectFrame* m_captionFrame;
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QFont m_captionFont;
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EffectWindowList m_flipOrderedWindows;
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QHash< const EffectWindow*, ItemInfo* > m_windows;
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QMatrix4x4 m_projectionMatrix;
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QMatrix4x4 m_modelviewMatrix;
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// options
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bool m_tabbox;
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bool m_tabboxAlternative;
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float m_angle;
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float m_xPosition;
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float m_yPosition;
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bool m_windowTitle;
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// Shortcuts
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QList<QKeySequence> m_shortcutCurrent;
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QList<QKeySequence> m_shortcutAll;
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};
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class FlipSwitchEffect::ItemInfo
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{
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public:
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ItemInfo();
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~ItemInfo();
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bool deleted;
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double opacity;
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double brightness;
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double saturation;
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};
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} // namespace
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#endif
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