kwin/effects/touchpoints/touchpoints.cpp
Albert Astals Cid e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00

325 lines
8.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Filip Wieladek <wattos@gmail.com>
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "touchpoints.h"
#include <QAction>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/xcb.h>
#include <xcb/render.h>
#endif
#include <KConfigGroup>
#include <KGlobalAccel>
#include <QPainter>
#include <cmath>
namespace KWin
{
TouchPointsEffect::TouchPointsEffect()
: Effect()
{
}
TouchPointsEffect::~TouchPointsEffect() = default;
static const Qt::GlobalColor s_colors[] = {
Qt::blue,
Qt::red,
Qt::green,
Qt::cyan,
Qt::magenta,
Qt::yellow,
Qt::gray,
Qt::darkBlue,
Qt::darkRed,
Qt::darkGreen
};
Qt::GlobalColor TouchPointsEffect::colorForId(quint32 id)
{
auto it = m_colors.constFind(id);
if (it != m_colors.constEnd()) {
return it.value();
}
static int s_colorIndex = -1;
s_colorIndex = (s_colorIndex + 1) % 10;
m_colors.insert(id, s_colors[s_colorIndex]);
return s_colors[s_colorIndex];
}
bool TouchPointsEffect::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
Q_UNUSED(time)
TouchPoint point;
point.pos = pos;
point.press = true;
point.color = colorForId(id);
m_points << point;
m_latestPositions.insert(id, pos);
repaint();
return false;
}
bool TouchPointsEffect::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
Q_UNUSED(time)
TouchPoint point;
point.pos = pos;
point.press = true;
point.color = colorForId(id);
m_points << point;
m_latestPositions.insert(id, pos);
repaint();
return false;
}
bool TouchPointsEffect::touchUp(qint32 id, quint32 time)
{
Q_UNUSED(time)
auto it = m_latestPositions.constFind(id);
if (it != m_latestPositions.constEnd()) {
TouchPoint point;
point.pos = it.value();
point.press = false;
point.color = colorForId(id);
m_points << point;
}
return false;
}
void TouchPointsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
auto it = m_points.begin();
while (it != m_points.end()) {
it->time += time;
if (it->time > m_ringLife) {
it = m_points.erase(it);
} else {
it++;
}
}
effects->prePaintScreen(data, time);
}
void TouchPointsEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
{
effects->paintScreen(mask, region, data);
paintScreenSetup(mask, region, data);
for (auto it = m_points.constBegin(), end = m_points.constEnd(); it != end; ++it) {
for (int i = 0; i < m_ringCount; ++i) {
float alpha = computeAlpha(it->time, i);
float size = computeRadius(it->time, it->press, i);
if (size > 0 && alpha > 0) {
QColor color = it->color;
color.setAlphaF(alpha);
drawCircle(color, it->pos.x(), it->pos.y(), size);
}
}
}
paintScreenFinish(mask, region, data);
}
void TouchPointsEffect::postPaintScreen()
{
effects->postPaintScreen();
repaint();
}
float TouchPointsEffect::computeRadius(int time, bool press, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
if (press) {
return ((time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
return ((m_ringLife - time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
}
float TouchPointsEffect::computeAlpha(int time, int ring)
{
float ringDistance = m_ringLife / (m_ringCount * 3);
return (m_ringLife - (float)time - ringDistance * (ring)) / m_ringLife;
}
void TouchPointsEffect::repaint()
{
if (!m_points.isEmpty()) {
QRegion dirtyRegion;
const int radius = m_ringMaxSize + m_lineWidth;
for (auto it = m_points.constBegin(), end = m_points.constEnd(); it != end; ++it) {
dirtyRegion |= QRect(it->pos.x() - radius, it->pos.y() - radius, 2*radius, 2*radius);
}
effects->addRepaint(dirtyRegion);
}
}
bool TouchPointsEffect::isActive() const
{
return !m_points.isEmpty();
}
void TouchPointsEffect::drawCircle(const QColor& color, float cx, float cy, float r)
{
if (effects->isOpenGLCompositing())
drawCircleGl(color, cx, cy, r);
if (effects->compositingType() == XRenderCompositing)
drawCircleXr(color, cx, cy, r);
if (effects->compositingType() == QPainterCompositing)
drawCircleQPainter(color, cx, cy, r);
}
void TouchPointsEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenSetupGl(mask, region, data);
}
void TouchPointsEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
{
if (effects->isOpenGLCompositing())
paintScreenFinishGl(mask, region, data);
}
void TouchPointsEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
{
static const int num_segments = 80;
static const float theta = 2 * 3.1415926 / float(num_segments);
static const float c = cosf(theta); //precalculate the sine and cosine
static const float s = sinf(theta);
float t;
float x = r;//we start at angle = 0
float y = 0;
GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(num_segments * 2);
for (int ii = 0; ii < num_segments; ++ii) {
verts << x + cx << y + cy;//output vertex
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
vbo->setData(verts.size() / 2, 2, verts.data(), nullptr);
vbo->render(GL_LINE_LOOP);
}
void TouchPointsEffect::drawCircleXr(const QColor& color, float cx, float cy, float r)
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (r <= m_lineWidth)
return;
int num_segments = r+8;
float theta = 2.0 * 3.1415926 / num_segments;
float cos = cosf(theta); //precalculate the sine and cosine
float sin = sinf(theta);
float x[2] = {r, r-m_lineWidth};
float y[2] = {0, 0};
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
QVector<xcb_render_pointfix_t> strip;
strip.reserve(2*num_segments+2);
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
for (int i = 0; i < num_segments; ++i) {
//apply the rotation matrix
const float h[2] = {x[0], x[1]};
x[0] = cos * x[0] - sin * y[0];
x[1] = cos * x[1] - sin * y[1];
y[0] = sin * h[0] + cos * y[0];
y[1] = sin * h[1] + cos * y[1];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
point.x = DOUBLE_TO_FIXED(x[1]+cx);
point.y = DOUBLE_TO_FIXED(y[1]+cy);
strip << point;
}
const float h = x[0];
x[0] = cos * x[0] - sin * y[0];
y[0] = sin * h + cos * y[0];
point.x = DOUBLE_TO_FIXED(x[0]+cx);
point.y = DOUBLE_TO_FIXED(y[0]+cy);
strip << point;
XRenderPicture fill = xRenderFill(color);
xcb_render_tri_strip(xcbConnection(), XCB_RENDER_PICT_OP_OVER,
fill, effects->xrenderBufferPicture(), 0,
0, 0, strip.count(), strip.constData());
#undef DOUBLE_TO_FIXED
#else
Q_UNUSED(color)
Q_UNUSED(cx)
Q_UNUSED(cy)
Q_UNUSED(r)
#endif
}
void TouchPointsEffect::drawCircleQPainter(const QColor &color, float cx, float cy, float r)
{
QPainter *painter = effects->scenePainter();
painter->save();
painter->setPen(color);
painter->drawArc(cx - r, cy - r, r * 2, r * 2, 0, 5760);
painter->restore();
}
void TouchPointsEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData &data)
{
GLShader *shader = ShaderManager::instance()->pushShader(ShaderTrait::UniformColor);
shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
glLineWidth(m_lineWidth);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void TouchPointsEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
{
glDisable(GL_BLEND);
ShaderManager::instance()->popShader();
}
} // namespace