kwin/keyboard_input.cpp
Vlad Zahorodnii 9d4a32596c Drop some custom list typedefs
Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example

    QList<QWeakPointer<TabBoxClient>> TabBoxClientList

in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?

Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.

So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.

Test Plan: Compiles.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24950
2019-11-27 15:54:08 +02:00

257 lines
8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "keyboard_input.h"
#include "input_event.h"
#include "input_event_spy.h"
#include "keyboard_layout.h"
#include "keyboard_repeat.h"
#include "abstract_client.h"
#include "modifier_only_shortcuts.h"
#include "utils.h"
#include "screenlockerwatcher.h"
#include "toplevel.h"
#include "wayland_server.h"
#include "workspace.h"
// KWayland
#include <KWayland/Server/datadevice_interface.h>
#include <KWayland/Server/seat_interface.h>
//screenlocker
#include <KScreenLocker/KsldApp>
// Frameworks
#include <KGlobalAccel>
// Qt
#include <QKeyEvent>
namespace KWin
{
KeyboardInputRedirection::KeyboardInputRedirection(InputRedirection *parent)
: QObject(parent)
, m_input(parent)
, m_xkb(new Xkb(parent))
{
connect(m_xkb.data(), &Xkb::ledsChanged, this, &KeyboardInputRedirection::ledsChanged);
if (waylandServer()) {
m_xkb->setSeat(waylandServer()->seat());
}
}
KeyboardInputRedirection::~KeyboardInputRedirection() = default;
class KeyStateChangedSpy : public InputEventSpy
{
public:
KeyStateChangedSpy(InputRedirection *input)
: m_input(input)
{
}
void keyEvent(KeyEvent *event) override
{
if (event->isAutoRepeat()) {
return;
}
emit m_input->keyStateChanged(event->nativeScanCode(), event->type() == QEvent::KeyPress ? InputRedirection::KeyboardKeyPressed : InputRedirection::KeyboardKeyReleased);
}
private:
InputRedirection *m_input;
};
class ModifiersChangedSpy : public InputEventSpy
{
public:
ModifiersChangedSpy(InputRedirection *input)
: m_input(input)
, m_modifiers()
{
}
void keyEvent(KeyEvent *event) override
{
if (event->isAutoRepeat()) {
return;
}
updateModifiers(event->modifiers());
}
void updateModifiers(Qt::KeyboardModifiers mods)
{
if (mods == m_modifiers) {
return;
}
emit m_input->keyboardModifiersChanged(mods, m_modifiers);
m_modifiers = mods;
}
private:
InputRedirection *m_input;
Qt::KeyboardModifiers m_modifiers;
};
void KeyboardInputRedirection::init()
{
Q_ASSERT(!m_inited);
m_inited = true;
const auto config = kwinApp()->kxkbConfig();
m_xkb->setNumLockConfig(kwinApp()->inputConfig());
m_xkb->setConfig(config);
m_input->installInputEventSpy(new KeyStateChangedSpy(m_input));
m_modifiersChangedSpy = new ModifiersChangedSpy(m_input);
m_input->installInputEventSpy(m_modifiersChangedSpy);
m_keyboardLayout = new KeyboardLayout(m_xkb.data());
m_keyboardLayout->setConfig(config);
m_keyboardLayout->init();
m_input->installInputEventSpy(m_keyboardLayout);
if (waylandServer()->hasGlobalShortcutSupport()) {
m_input->installInputEventSpy(new ModifierOnlyShortcuts);
}
KeyboardRepeat *keyRepeatSpy = new KeyboardRepeat(m_xkb.data());
connect(keyRepeatSpy, &KeyboardRepeat::keyRepeat, this,
std::bind(&KeyboardInputRedirection::processKey, this, std::placeholders::_1, InputRedirection::KeyboardKeyAutoRepeat, std::placeholders::_2, nullptr));
m_input->installInputEventSpy(keyRepeatSpy);
connect(workspace(), &QObject::destroyed, this, [this] { m_inited = false; });
connect(waylandServer(), &QObject::destroyed, this, [this] { m_inited = false; });
connect(workspace(), &Workspace::clientActivated, this,
[this] {
disconnect(m_activeClientSurfaceChangedConnection);
if (auto c = workspace()->activeClient()) {
m_activeClientSurfaceChangedConnection = connect(c, &Toplevel::surfaceChanged, this, &KeyboardInputRedirection::update);
} else {
m_activeClientSurfaceChangedConnection = QMetaObject::Connection();
}
update();
}
);
if (waylandServer()->hasScreenLockerIntegration()) {
connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, &KeyboardInputRedirection::update);
}
}
void KeyboardInputRedirection::update()
{
if (!m_inited) {
return;
}
auto seat = waylandServer()->seat();
// TODO: this needs better integration
Toplevel *found = nullptr;
if (waylandServer()->isScreenLocked()) {
const QList<Toplevel *> &stacking = Workspace::self()->stackingOrder();
if (!stacking.isEmpty()) {
auto it = stacking.end();
do {
--it;
Toplevel *t = (*it);
if (t->isDeleted()) {
// a deleted window doesn't get mouse events
continue;
}
if (!t->isLockScreen()) {
continue;
}
if (!t->readyForPainting()) {
continue;
}
found = t;
break;
} while (it != stacking.begin());
}
} else if (!input()->isSelectingWindow()) {
found = workspace()->activeClient();
}
if (found && found->surface()) {
if (found->surface() != seat->focusedKeyboardSurface()) {
seat->setFocusedKeyboardSurface(found->surface());
}
} else {
seat->setFocusedKeyboardSurface(nullptr);
}
}
void KeyboardInputRedirection::processKey(uint32_t key, InputRedirection::KeyboardKeyState state, uint32_t time, LibInput::Device *device)
{
QEvent::Type type;
bool autoRepeat = false;
switch (state) {
case InputRedirection::KeyboardKeyAutoRepeat:
autoRepeat = true;
// fall through
case InputRedirection::KeyboardKeyPressed:
type = QEvent::KeyPress;
break;
case InputRedirection::KeyboardKeyReleased:
type = QEvent::KeyRelease;
break;
default:
Q_UNREACHABLE();
}
if (!autoRepeat) {
m_xkb->updateKey(key, state);
}
const xkb_keysym_t keySym = m_xkb->currentKeysym();
KeyEvent event(type,
m_xkb->toQtKey(keySym),
m_xkb->modifiers(),
key,
keySym,
m_xkb->toString(keySym),
autoRepeat,
time,
device);
event.setModifiersRelevantForGlobalShortcuts(m_xkb->modifiersRelevantForGlobalShortcuts());
m_input->processSpies(std::bind(&InputEventSpy::keyEvent, std::placeholders::_1, &event));
if (!m_inited) {
return;
}
m_input->processFilters(std::bind(&InputEventFilter::keyEvent, std::placeholders::_1, &event));
m_xkb->forwardModifiers();
}
void KeyboardInputRedirection::processModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!m_inited) {
return;
}
// TODO: send to proper Client and also send when active Client changes
m_xkb->updateModifiers(modsDepressed, modsLatched, modsLocked, group);
m_modifiersChangedSpy->updateModifiers(modifiers());
m_keyboardLayout->checkLayoutChange();
}
void KeyboardInputRedirection::processKeymapChange(int fd, uint32_t size)
{
if (!m_inited) {
return;
}
// TODO: should we pass the keymap to our Clients? Or only to the currently active one and update
m_xkb->installKeymap(fd, size);
m_keyboardLayout->resetLayout();
}
}