e4ac215fcb
Summary: When a plasma session quits, the order of plasmashell and clients quitting is undetermined. This looks bad as our desktop background disappears quite early. Rather than changing the real order, we can have kwin reference the last pixmap of any desktop and hold on to it. Lasting till the compositor quits means it stays on the X frontbuffer till X quits and the experience is seamless. Test Plan: Logged out (with relevant other ksmserver patches) Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24864
168 lines
6.6 KiB
C++
168 lines
6.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCRIPTEDEFFECT_H
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#define KWIN_SCRIPTEDEFFECT_H
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#include <kwinanimationeffect.h>
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class KConfigLoader;
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class KPluginMetaData;
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class QScriptEngine;
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class QScriptValue;
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namespace KWin
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{
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class KWIN_EXPORT ScriptedEffect : public KWin::AnimationEffect
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{
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Q_OBJECT
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Q_ENUMS(DataRole)
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Q_ENUMS(Qt::Axis)
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Q_ENUMS(Anchor)
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Q_ENUMS(MetaType)
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Q_ENUMS(EasingCurve)
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Q_ENUMS(SessionState)
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/**
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* True if we are the active fullscreen effect
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*/
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Q_PROPERTY(bool isActiveFullScreenEffect READ isActiveFullScreenEffect NOTIFY isActiveFullScreenEffectChanged)
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public:
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// copied from kwineffects.h
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enum DataRole {
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// Grab roles are used to force all other animations to ignore the window.
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// The value of the data is set to the Effect's `this` value.
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WindowAddedGrabRole = 1,
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WindowClosedGrabRole,
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WindowMinimizedGrabRole,
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WindowUnminimizedGrabRole,
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WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
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WindowBlurBehindRole, ///< For single windows to blur behind
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WindowForceBackgroundContrastRole, ///< For fullscreen effects to enforce the background contrast,
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WindowBackgroundContrastRole, ///< For single windows to enable Background contrast
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LanczosCacheRole
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};
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enum EasingCurve {
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GaussianCurve = 128
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};
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const QString &scriptFile() const {
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return m_scriptFile;
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}
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void reconfigure(ReconfigureFlags flags) override;
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int requestedEffectChainPosition() const override {
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return m_chainPosition;
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}
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QString activeConfig() const;
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void setActiveConfig(const QString &name);
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static ScriptedEffect *create(const QString &effectName, const QString &pathToScript, int chainPosition);
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static ScriptedEffect *create(const KPluginMetaData &effect);
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static bool supported();
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~ScriptedEffect() override;
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/**
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* Whether another effect has grabbed the @p w with the given @p grabRole.
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* @param w The window to check
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* @param grabRole The grab role to check
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* @returns @c true if another window has grabbed the effect, @c false otherwise
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*/
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Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
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/**
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* Grabs the window with the specified role.
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*
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* @param w The window.
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* @param grabRole The grab role.
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* @param force By default, if the window is already grabbed by another effect,
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* then that window won't be grabbed by effect that called this method. If you
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* would like to grab a window even if it's grabbed by another effect, then
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* pass @c true.
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* @returns @c true if the window was grabbed successfully, otherwise @c false.
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*/
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Q_SCRIPTABLE bool grab(KWin::EffectWindow *w, DataRole grabRole, bool force = false);
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/**
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* Ungrabs the window with the specified role.
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*
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* @param w The window.
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* @param grabRole The grab role.
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* @returns @c true if the window was ungrabbed successfully, otherwise @c false.
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*/
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Q_SCRIPTABLE bool ungrab(KWin::EffectWindow *w, DataRole grabRole);
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/**
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* Reads the value from the configuration data for the given key.
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* @param key The key to search for
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* @param defaultValue The value to return if the key is not found
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* @returns The config value if present
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*/
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Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant());
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void registerShortcut(QAction *a, QScriptValue callback);
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const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
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return m_shortcutCallbacks;
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}
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QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
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return m_screenEdgeCallbacks;
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}
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bool isActiveFullScreenEffect() const;
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bool registerTouchScreenCallback(int edge, QScriptValue callback);
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bool unregisterTouchScreenCallback(int edge);
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public Q_SLOTS:
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//curve should be of type QEasingCurve::type or ScriptedEffect::EasingCurve
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quint64 animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false, bool keepAlive = true);
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quint64 set(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false, bool keepAlive = true);
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bool retarget(quint64 animationId, KWin::FPx2 newTarget, int newRemainingTime = -1);
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bool redirect(quint64 animationId, Direction direction, TerminationFlags terminationFlags = TerminateAtSource);
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bool complete(quint64 animationId);
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bool cancel(quint64 animationId) { return AnimationEffect::cancel(animationId); }
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bool borderActivated(ElectricBorder border) override;
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Q_SIGNALS:
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/**
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* Signal emitted whenever the effect's config changed.
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*/
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void configChanged();
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void animationEnded(KWin::EffectWindow *w, quint64 animationId);
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void isActiveFullScreenEffectChanged();
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protected:
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ScriptedEffect();
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QScriptEngine *engine() const;
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bool init(const QString &effectName, const QString &pathToScript);
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void animationEnded(KWin::EffectWindow *w, Attribute a, uint meta) override;
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private Q_SLOTS:
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void signalHandlerException(const QScriptValue &value);
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void globalShortcutTriggered();
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private:
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QScriptEngine *m_engine;
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QString m_effectName;
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QString m_scriptFile;
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QHash<QAction*, QScriptValue> m_shortcutCallbacks;
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QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
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KConfigLoader *m_config;
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int m_chainPosition;
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QHash<int, QAction*> m_touchScreenEdgeCallbacks;
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Effect *m_activeFullScreenEffect = nullptr;
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};
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}
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#endif // KWIN_SCRIPTEDEFFECT_H
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