kwin/effects/explosion
Martin Gräßlin a79eacaed7 Properly detect effects which need OpenGL 2
Effects that need GLSL require that OpenGL 2 is active.
It does not matter whether the GPU would support it if
OpenGL 2 is not used.

Cherry-picked from db42152

CCBUG: 299426
2012-05-05 10:27:19 +02:00
..
data Pass windowSize to Fragment Shader again 2011-06-19 20:54:13 +02:00
CMakeLists.txt Explosion portet to GLES. 2011-01-30 14:12:05 +01:00
explosion.cpp Properly detect effects which need OpenGL 2 2012-05-05 10:27:19 +02:00
explosion.desktop SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
explosion.h Use namespaced parameters in signals 2012-03-12 21:37:40 +01:00