kwin/effects/windowgeometry/windowgeometry.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

184 lines
6.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "windowgeometry.h"
#include <QStringBuilder>
#include <kwinconfig.h>
#include <kconfiggroup.h>
#include <kwindowsystem.h>
#include <KActionCollection>
#include <kaction.h>
#include <KDE/KLocale>
using namespace KWin;
KWIN_EFFECT(windowgeometry, WindowGeometry)
WindowGeometry::WindowGeometry()
{
iAmActivated = true;
iAmActive = false;
myResizeWindow = 0L;
#define myResizeString "Window geometry display, %1 and %2 are the new size," \
" %3 and %4 are pixel increments - avoid reformatting or suffixes like 'px'", \
"Width: %1 (%3)\nHeight: %2 (%4)"
#define myCoordString_0 "Window geometry display, %1 and %2 are the cartesian x and y coordinates" \
" - avoid reformatting or suffixes like 'px'", \
"X: %1\nY: %2"
#define myCoordString_1 "Window geometry display, %1 and %2 are the cartesian x and y coordinates," \
" %3 and %4 are the resp. increments - avoid reformatting or suffixes like 'px'", \
"X: %1 (%3)\nY: %2 (%4)"
reconfigure(ReconfigureAll);
QFont fnt; fnt.setBold(true); fnt.setPointSize(12);
for (int i = 0; i < 3; ++i) {
myMeasure[i] = effects->effectFrame(EffectFrameUnstyled, false);
myMeasure[i]->setFont(fnt);
}
myMeasure[0]->setAlignment(Qt::AlignLeft | Qt::AlignTop);
myMeasure[1]->setAlignment(Qt::AlignCenter);
myMeasure[2]->setAlignment(Qt::AlignRight | Qt::AlignBottom);
KActionCollection* actionCollection = new KActionCollection(this);
KAction* a = static_cast< KAction* >(actionCollection->addAction("WindowGeometry"));
a->setText(i18n("Toggle window geometry display (effect only)"));
a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::SHIFT + Qt::Key_F11));
connect(a, SIGNAL(triggered(bool)), this, SLOT(toggle()));
connect(effects, SIGNAL(windowStartUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(EffectWindow*)));
connect(effects, SIGNAL(windowStepUserMovedResized(EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(EffectWindow*,QRect)));
}
WindowGeometry::~WindowGeometry()
{
for (int i = 0; i < 3; ++i)
delete myMeasure[i];
}
void WindowGeometry::reconfigure(ReconfigureFlags)
{
KConfigGroup conf = effects->effectConfig("WindowGeometry");
iHandleMoves = conf.readEntry("Move", true);
iHandleResizes = conf.readEntry("Resize", true);
}
void WindowGeometry::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
if (iAmActivated && iAmActive) {
for (int i = 0; i < 3; ++i)
myMeasure[i]->render(infiniteRegion(), 1.0, .66);
}
}
void WindowGeometry::toggle()
{
iAmActivated = !iAmActivated;
}
void WindowGeometry::slotWindowStartUserMovedResized(EffectWindow *w)
{
if (!iAmActivated)
return;
if (w->isUserResize() && !iHandleResizes)
return;
if (w->isUserMove() && !iHandleMoves)
return;
iAmActive = true;
myResizeWindow = w;
myOriginalGeometry = w->geometry();
myCurrentGeometry = w->geometry();
effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
}
void WindowGeometry::slotWindowFinishUserMovedResized(EffectWindow *w)
{
if (iAmActive && w == myResizeWindow) {
iAmActive = false;
myResizeWindow = 0L;
effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
}
}
static inline QString number(int n)
{
QString sign;
if (n >= 0) {
sign = KGlobal::locale()->positiveSign();
if (sign.isEmpty()) sign = '+';
}
else {
n = -n;
sign = KGlobal::locale()->negativeSign();
if (sign.isEmpty()) sign = '-';
}
return sign + QString::number(n);
}
void WindowGeometry::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry)
{
if (iAmActivated && iAmActive && w == myResizeWindow) {
myCurrentGeometry = geometry;
const QRect &r = geometry;
const QRect &r2 = myOriginalGeometry;
// sufficient for moves, resizes calculated otherwise
int dx = r.x() - r2.x();
int dy = r.y() - r2.y();
// upper left ----------------------
if (w->isUserResize())
myMeasure[0]->setText( i18nc(myCoordString_1, r.x(), r.y(), number(dx), number(dy) ) );
else
myMeasure[0]->setText( i18nc(myCoordString_0, r.x(), r.y() ) );
myMeasure[0]->setPosition(geometry.topLeft());
// center ----------------------
if (w->isUserResize()) {
// calc width for center element, otherwise the current dx/dx remains right
dx = r.width() - r2.width();
dy = r.height() - r2.height();
myMeasure[1]->setText( i18nc(myResizeString, r.width(), r.height(), number(dx), number(dy) ) );
// calc width for bottomright element, superfluous otherwise
dx = r.right() - r2.right();
dy = r.bottom() - r2.bottom();
} else
myMeasure[1]->setText( i18nc(myCoordString_0, number(dx), number(dy) ) );
myMeasure[1]->setPosition(geometry.center());
// lower right ----------------------
if (w->isUserResize())
myMeasure[2]->setText( i18nc(myCoordString_1, r.right(), r.bottom(), number(dx), number(dy) ) );
else
myMeasure[2]->setText( i18nc(myCoordString_0, r.right(), r.bottom() ) );
myMeasure[2]->setPosition(geometry.bottomRight());
effects->addRepaint(geometry.adjusted(-20, -20, 20, 20));
}
}
bool WindowGeometry::isActive() const
{
return iAmActive;
}