fe4329a252
Each effect is able to declare itself as currently being active, that is transforming windows or painting or screen or doing anything during the current rendered frame. This change eliminates the hottest path inside KWin identified by callgrind. REVIEW: 102449
184 lines
6.6 KiB
C++
184 lines
6.6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Thomas Lübking <thomas.luebking@web.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "windowgeometry.h"
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#include <QStringBuilder>
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#include <kwinconfig.h>
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#include <kconfiggroup.h>
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#include <kwindowsystem.h>
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#include <KActionCollection>
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#include <kaction.h>
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#include <KDE/KLocale>
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using namespace KWin;
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KWIN_EFFECT(windowgeometry, WindowGeometry)
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WindowGeometry::WindowGeometry()
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{
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iAmActivated = true;
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iAmActive = false;
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myResizeWindow = 0L;
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#define myResizeString "Window geometry display, %1 and %2 are the new size," \
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" %3 and %4 are pixel increments - avoid reformatting or suffixes like 'px'", \
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"Width: %1 (%3)\nHeight: %2 (%4)"
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#define myCoordString_0 "Window geometry display, %1 and %2 are the cartesian x and y coordinates" \
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" - avoid reformatting or suffixes like 'px'", \
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"X: %1\nY: %2"
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#define myCoordString_1 "Window geometry display, %1 and %2 are the cartesian x and y coordinates," \
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" %3 and %4 are the resp. increments - avoid reformatting or suffixes like 'px'", \
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"X: %1 (%3)\nY: %2 (%4)"
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reconfigure(ReconfigureAll);
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QFont fnt; fnt.setBold(true); fnt.setPointSize(12);
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for (int i = 0; i < 3; ++i) {
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myMeasure[i] = effects->effectFrame(EffectFrameUnstyled, false);
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myMeasure[i]->setFont(fnt);
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}
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myMeasure[0]->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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myMeasure[1]->setAlignment(Qt::AlignCenter);
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myMeasure[2]->setAlignment(Qt::AlignRight | Qt::AlignBottom);
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KActionCollection* actionCollection = new KActionCollection(this);
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KAction* a = static_cast< KAction* >(actionCollection->addAction("WindowGeometry"));
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a->setText(i18n("Toggle window geometry display (effect only)"));
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a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::SHIFT + Qt::Key_F11));
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggle()));
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connect(effects, SIGNAL(windowStartUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(EffectWindow*)));
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connect(effects, SIGNAL(windowFinishUserMovedResized(EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(EffectWindow*)));
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connect(effects, SIGNAL(windowStepUserMovedResized(EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(EffectWindow*,QRect)));
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}
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WindowGeometry::~WindowGeometry()
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{
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for (int i = 0; i < 3; ++i)
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delete myMeasure[i];
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}
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void WindowGeometry::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = effects->effectConfig("WindowGeometry");
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iHandleMoves = conf.readEntry("Move", true);
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iHandleResizes = conf.readEntry("Resize", true);
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}
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void WindowGeometry::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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effects->paintScreen(mask, region, data);
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if (iAmActivated && iAmActive) {
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for (int i = 0; i < 3; ++i)
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myMeasure[i]->render(infiniteRegion(), 1.0, .66);
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}
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}
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void WindowGeometry::toggle()
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{
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iAmActivated = !iAmActivated;
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}
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void WindowGeometry::slotWindowStartUserMovedResized(EffectWindow *w)
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{
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if (!iAmActivated)
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return;
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if (w->isUserResize() && !iHandleResizes)
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return;
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if (w->isUserMove() && !iHandleMoves)
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return;
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iAmActive = true;
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myResizeWindow = w;
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myOriginalGeometry = w->geometry();
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myCurrentGeometry = w->geometry();
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effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
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}
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void WindowGeometry::slotWindowFinishUserMovedResized(EffectWindow *w)
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{
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if (iAmActive && w == myResizeWindow) {
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iAmActive = false;
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myResizeWindow = 0L;
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effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
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}
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}
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static inline QString number(int n)
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{
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QString sign;
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if (n >= 0) {
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sign = KGlobal::locale()->positiveSign();
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if (sign.isEmpty()) sign = '+';
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}
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else {
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n = -n;
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sign = KGlobal::locale()->negativeSign();
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if (sign.isEmpty()) sign = '-';
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}
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return sign + QString::number(n);
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}
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void WindowGeometry::slotWindowStepUserMovedResized(EffectWindow *w, const QRect &geometry)
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{
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if (iAmActivated && iAmActive && w == myResizeWindow) {
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myCurrentGeometry = geometry;
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const QRect &r = geometry;
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const QRect &r2 = myOriginalGeometry;
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// sufficient for moves, resizes calculated otherwise
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int dx = r.x() - r2.x();
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int dy = r.y() - r2.y();
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// upper left ----------------------
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if (w->isUserResize())
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myMeasure[0]->setText( i18nc(myCoordString_1, r.x(), r.y(), number(dx), number(dy) ) );
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else
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myMeasure[0]->setText( i18nc(myCoordString_0, r.x(), r.y() ) );
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myMeasure[0]->setPosition(geometry.topLeft());
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// center ----------------------
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if (w->isUserResize()) {
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// calc width for center element, otherwise the current dx/dx remains right
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dx = r.width() - r2.width();
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dy = r.height() - r2.height();
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myMeasure[1]->setText( i18nc(myResizeString, r.width(), r.height(), number(dx), number(dy) ) );
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// calc width for bottomright element, superfluous otherwise
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dx = r.right() - r2.right();
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dy = r.bottom() - r2.bottom();
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} else
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myMeasure[1]->setText( i18nc(myCoordString_0, number(dx), number(dy) ) );
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myMeasure[1]->setPosition(geometry.center());
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// lower right ----------------------
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if (w->isUserResize())
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myMeasure[2]->setText( i18nc(myCoordString_1, r.right(), r.bottom(), number(dx), number(dy) ) );
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else
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myMeasure[2]->setText( i18nc(myCoordString_0, r.right(), r.bottom() ) );
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myMeasure[2]->setPosition(geometry.bottomRight());
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effects->addRepaint(geometry.adjusted(-20, -20, 20, 20));
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}
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}
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bool WindowGeometry::isActive() const
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{
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return iAmActive;
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}
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