23f2de009b
The supportInformation is extended to also read the properties on all effects. In addition each effect can be queried just for itself through D-Bus, e.g.: qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur All effects are extended to provide their configured and read settings through properties. In some cases also important runtime information is exposed. REVIEW: 105977 BUG: 305338 FIXED-IN: 4.9.1
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_DIALOGPARENT_H
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#define KWIN_DIALOGPARENT_H
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// Include with base class for effects.
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#include <kwineffects.h>
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namespace KWin
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{
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/**
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* An effect which changes saturation and brighness of windows which have
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* active modal dialogs.
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* This should make the dialog seem more important and emphasize that the
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* window is inactive until the dialog is closed.
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**/
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class DialogParentEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int changeTime READ configuredChangeTime)
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public:
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DialogParentEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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virtual bool isActive() const;
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// for properties
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int configuredChangeTime() const {
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return changeTime;
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}
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public Q_SLOTS:
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotWindowActivated(KWin::EffectWindow *c);
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protected:
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bool hasModalWindow(EffectWindow* t);
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private:
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// The progress of the fading.
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QMap<EffectWindow*, float> effectStrength;
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float changeTime;
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};
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} // namespace
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#endif
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