565b4ed6a3
Instead of each effect, which needs to announce support, having custom code to create a property and set it on the root window, there is now a common API in EffectsHandler to take care of this. The methods takes care of creating the atom if it has not already done and set the property on the root window. Furthermore it allows multiple effects to announce the same property without getting in conflict with each other. As a further convenience the property is automatically removed when the effect is unloaded, so less things an effect author has to care about. REVIEW: 107815
262 lines
11 KiB
C++
262 lines
11 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "highlightwindow.h"
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#include <kdebug.h>
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namespace KWin
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{
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KWIN_EFFECT(highlightwindow, HighlightWindowEffect)
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HighlightWindowEffect::HighlightWindowEffect()
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: m_finishing(false)
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, m_fadeDuration(float(animationTime(150)))
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, m_monitorWindow(NULL)
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{
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m_atom = effects->announceSupportProperty("_KDE_WINDOW_HIGHLIGHT", this);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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}
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HighlightWindowEffect::~HighlightWindowEffect()
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{
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}
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static bool isInitiallyHidden(EffectWindow* w)
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{
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// Is the window initially hidden until it is highlighted?
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return w->isMinimized() || !w->isCurrentTab() || !w->isOnCurrentDesktop();
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}
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void HighlightWindowEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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// Calculate window opacities
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QHash<EffectWindow*, float>::iterator opacity = m_windowOpacity.find(w);
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if (!m_highlightedWindows.isEmpty()) {
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// Initial fade out and changing highlight animation
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if (opacity == m_windowOpacity.end())
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opacity = m_windowOpacity.insertMulti(w, 0.0f);
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float oldOpacity = *opacity;
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if (m_highlightedWindows.contains(w))
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*opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
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else if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
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*opacity = qMax(isInitiallyHidden(w) ? 0.0f : 0.15f, oldOpacity - time / m_fadeDuration);
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if (*opacity < 0.98f)
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data.setTranslucent();
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if (oldOpacity != *opacity)
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effects->addRepaint(w->geometry().adjusted(-16,-16,16,32)); // add some padding. w->addRepaintFull() is wrong for at least isInitiallyHidden ...
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} else if (m_finishing && m_windowOpacity.contains(w)) {
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// Final fading back in animation
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if (opacity == m_windowOpacity.end())
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opacity = m_windowOpacity.insert(w, 0.0f);
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float oldOpacity = *opacity;
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if (isInitiallyHidden(w))
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*opacity = qMax(0.0f, oldOpacity - time / m_fadeDuration);
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else
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*opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
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if (*opacity < 0.98f)
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data.setTranslucent();
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if (oldOpacity != *opacity)
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effects->addRepaint(w->geometry().adjusted(-16,-16,16,32)); // ... see above ... because the window is pot. gone in the last pass
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if (*opacity > 0.98f || *opacity < 0.02f)
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m_windowOpacity.remove(w); // We default to 1.0
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}
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// Show tabbed windows and windows on other desktops if highlighted
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if (opacity != m_windowOpacity.end() && *opacity > 0.01) {
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if (w->isMinimized())
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
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if (!w->isCurrentTab())
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_TAB_GROUP);
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if (!w->isOnCurrentDesktop())
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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effects->prePaintWindow(w, data, time);
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}
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void HighlightWindowEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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data.multiplyOpacity(m_windowOpacity.value(w, 1.0f));
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effects->paintWindow(w, mask, region, data);
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}
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void HighlightWindowEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!m_highlightedWindows.isEmpty()) {
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// The effect is activated thus we need to add it to the opacity hash
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if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
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m_windowOpacity[w] = isInitiallyHidden(w) ? 0.0 : 0.15;
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else
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m_windowOpacity[w] = 1.0;
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}
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slotPropertyNotify(w, m_atom); // Check initial value
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}
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void HighlightWindowEffect::slotWindowClosed(EffectWindow* w)
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{
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if (m_monitorWindow == w) // The monitoring window was destroyed
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finishHighlighting();
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}
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void HighlightWindowEffect::slotWindowDeleted(EffectWindow* w)
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{
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m_windowOpacity.remove(w);
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}
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void HighlightWindowEffect::slotPropertyNotify(EffectWindow* w, long a)
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{
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if (a != m_atom)
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return; // Not our atom
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// if the window is null, the property was set on the root window - see events.cpp
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QByteArray byteData = w ? w->readProperty(m_atom, m_atom, 32) :
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effects->readRootProperty(m_atom, m_atom, 32);
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if (byteData.length() < 1) {
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// Property was removed, clearing highlight
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finishHighlighting();
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return;
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}
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long* data = reinterpret_cast<long*>(byteData.data());
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if (!data[0]) {
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// Purposely clearing highlight by issuing a NULL target
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finishHighlighting();
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return;
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}
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m_monitorWindow = w;
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bool found = false;
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int length = byteData.length() / sizeof(data[0]);
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//foreach ( EffectWindow* e, m_highlightedWindows )
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// effects->setElevatedWindow( e, false );
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m_highlightedWindows.clear();
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for (int i = 0; i < length; i++) {
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EffectWindow* foundWin = effects->findWindow(data[i]);
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if (!foundWin) {
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kDebug(1212) << "Invalid window targetted for highlight. Requested:" << data[i];
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continue;
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}
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m_highlightedWindows.append(foundWin);
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// TODO: We cannot just simply elevate the window as this will elevate it over
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// Plasma tooltips and other such windows as well
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//effects->setElevatedWindow( foundWin, true );
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found = true;
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}
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if (!found) {
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finishHighlighting();
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return;
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}
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prepareHighlighting();
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if (w)
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m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet
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/* TODO: Finish thumbnails of offscreen windows, not sure if it's worth it though
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if ( !m_highlightedWindow->isOnCurrentDesktop() )
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{ // Window is offscreen, determine thumbnail position
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QRect screenArea = effects->clientArea( MaximizeArea ); // Workable area of the active screen
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QRect outerArea = outerArea.adjusted( outerArea.width() / 10, outerArea.height() / 10,
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-outerArea.width() / 10, -outerArea.height() / 10 ); // Add 10% margin around the edge
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QRect innerArea = outerArea.adjusted( outerArea.width() / 40, outerArea.height() / 40,
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-outerArea.width() / 40, -outerArea.height() / 40 ); // Outer edge of the thumbnail border (2.5%)
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QRect thumbArea = outerArea.adjusted( 20, 20, -20, -20 ); // Outer edge of the thumbnail (20px)
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// Determine the maximum size that we can make the thumbnail within the innerArea
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double areaAspect = double( thumbArea.width() ) / double( thumbArea.height() );
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double windowAspect = aspectRatio( m_highlightedWindow );
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QRect thumbRect; // Position doesn't matter right now, but it will later
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if ( windowAspect > areaAspect )
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// Top/bottom will touch first
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thumbRect = QRect( 0, 0, widthForHeight( thumbArea.height() ), thumbArea.height() );
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else // Left/right will touch first
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thumbRect = QRect( 0, 0, thumbArea.width(), heightForWidth( thumbArea.width() ));
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if ( thumbRect.width() >= m_highlightedWindow->width() )
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// Area is larger than the window, just use the window's size
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thumbRect = m_highlightedWindow->geometry();
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// Determine position of desktop relative to the current one
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QPoint direction = effects->desktopGridCoords( m_highlightedWindow->desktop() ) -
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effects->desktopGridCoords( effects->currentDesktop() );
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// Draw a line from the center of the current desktop to the center of the target desktop.
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QPointF desktopLine( 0, 0, direction.x() * screenArea.width(), direction.y() * screenArea.height() );
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desktopLeft.translate( screenArea.width() / 2, screenArea.height() / 2 ); // Move to the screen center
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// Take the point where the line crosses the outerArea, this will be the tip of our arrow
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QPointF arrowTip;
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QLineF testLine( // Top
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outerArea.x(), outerArea.y(),
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outerArea.x() + outerArea.width(), outerArea.y() );
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if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
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{
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testLine = QLineF( // Right
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outerArea.x() + outerArea.width(), outerArea.y(),
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outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height() );
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if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
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{
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testLine = QLineF( // Bottom
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outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height(),
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outerArea.x(), outerArea.y() + outerArea.height() );
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if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
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{
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testLine = QLineF( // Left
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outerArea.x(), outerArea.y() + outerArea.height(),
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outerArea.x(), outerArea.y() );
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desktopLine.intersect( testLine, &arrowTip ); // Should never fail
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}
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}
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}
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m_arrowTip = arrowTip.toPoint();
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} */
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}
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void HighlightWindowEffect::prepareHighlighting()
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{
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// Create window data for every window. Just calling [w] creates it.
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m_finishing = false;
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foreach (EffectWindow * w, effects->stackingOrder()) {
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if (!m_windowOpacity.contains(w)) // Just in case we are still finishing from last time
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m_windowOpacity.insertMulti(w, isInitiallyHidden(w) ? 0.0 : 1.0);
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if (!m_highlightedWindows.isEmpty())
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m_highlightedWindows.at(0)->addRepaintFull();
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}
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}
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void HighlightWindowEffect::finishHighlighting()
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{
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m_finishing = true;
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m_monitorWindow = NULL;
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m_highlightedWindows.clear();
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if (!m_windowOpacity.isEmpty())
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m_windowOpacity.constBegin().key()->addRepaintFull();
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}
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bool HighlightWindowEffect::isActive() const
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{
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return !m_windowOpacity.isEmpty();
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}
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} // namespace
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