kwin/effects/cube/cube_config.cpp
Martin Gräßlin 4fa09b63b4 Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
Btw caps of cylinder and sphere are working correctly again.

svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00

268 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "cube_config.h"
#include <kwineffects.h>
#include <kconfiggroup.h>
#include <kcolorscheme.h>
#include <KActionCollection>
#include <kaction.h>
#include <KFileDialog>
#include <KImageFilePreview>
#include <QVBoxLayout>
#include <QColor>
namespace KWin
{
KWIN_EFFECT_CONFIG_FACTORY
CubeEffectConfigForm::CubeEffectConfigForm(QWidget* parent) : QWidget(parent)
{
setupUi(this);
}
CubeEffectConfig::CubeEffectConfig(QWidget* parent, const QVariantList& args) :
KCModule(EffectFactory::componentData(), parent, args)
{
m_ui = new CubeEffectConfigForm(this);
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(m_ui);
m_ui->tabWidget->setTabText( 0, i18nc("@title:tab Basic Settings", "Basic") );
m_ui->tabWidget->setTabText( 1, i18nc("@title:tab Advanced Settings", "Advanced") );
// Shortcut config. The shortcut belongs to the component "kwin"!
m_actionCollection = new KActionCollection( this, KComponentData("kwin") );
m_actionCollection->setConfigGroup( "Cube" );
m_actionCollection->setConfigGlobal(true);
KAction* cubeAction = (KAction*) m_actionCollection->addAction( "Cube" );
cubeAction->setText( i18n("Desktop Cube" ));
cubeAction->setProperty("isConfigurationAction", true);
cubeAction->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::Key_F11 ));
KAction* cylinderAction = (KAction*) m_actionCollection->addAction( "Cylinder" );
cylinderAction->setText( i18n("Desktop Cylinder" ));
cylinderAction->setProperty("isConfigurationAction", true);
cylinderAction->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::SHIFT + Qt::Key_F11 ));
KAction* sphereAction = (KAction*) m_actionCollection->addAction( "Sphere" );
sphereAction->setText( i18n("Desktop Sphere" ));
sphereAction->setProperty("isConfigurationAction", true);
sphereAction->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_F11 ));
m_ui->editor->addCollection(m_actionCollection);
m_ui->wallpaperRequester->setFilter("*.png *.jpeg *.jpg ");
connect(m_ui->rotationDurationSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui->cubeOpacitySlider, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui->cubeOpacitySpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui->desktopOpacityOnlyBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->displayDesktopNameBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->reflectionBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->backgroundColorButton, SIGNAL(changed(QColor)), this, SLOT(changed()));
connect(m_ui->bigCubeBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->cubeCapsBox, SIGNAL(stateChanged(int)), this, SLOT(capsSelectionChanged()));
connect(m_ui->capsImageBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->capColorButton, SIGNAL(changed(QColor)), this, SLOT(changed()));
connect(m_ui->wallpaperRequester, SIGNAL(textChanged(QString)), this, SLOT(changed()));
connect(m_ui->closeOnMouseReleaseBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->zPositionSlider, SIGNAL(valueChanged(int)), this, SLOT(changed()));
connect(m_ui->walkThroughDesktopBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->invertKeysBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->invertMouseBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
connect(m_ui->capDeformationSlider, SIGNAL(valueChanged(int)), this, SLOT(changed()));
load();
}
void CubeEffectConfig::load()
{
KCModule::load();
KConfigGroup conf = EffectsHandler::effectConfig( "Cube" );
int duration = conf.readEntry( "RotationDuration", 0 );
float opacity = conf.readEntry( "Opacity", 80 );
bool desktopOpacityOnly = conf.readEntry( "OpacityDesktopOnly", false );
bool desktopName = conf.readEntry( "DisplayDesktopName", true );
bool reflection = conf.readEntry( "Reflection", true );
QColor background = conf.readEntry( "BackgroundColor", QColor( Qt::black ) );
QColor capColor = conf.readEntry( "CapColor", KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
bool texturedCaps = conf.readEntry( "TexturedCaps", true );
bool caps = conf.readEntry( "Caps", true );
bool bigCube = conf.readEntry( "BigCube", false );
bool closeOnMouseRelease = conf.readEntry( "CloseOnMouseRelease", false );
bool walkThroughDesktop = conf.readEntry( "TabBox", false );
m_ui->zPositionSlider->setValue( conf.readEntry( "ZPosition", 100 ) );
m_ui->wallpaperRequester->setPath( conf.readEntry( "Wallpaper", "" ) );
bool invertKeys = conf.readEntry( "InvertKeys", false );
bool invertMouse = conf.readEntry( "InvertMouse", false );
m_ui->capDeformationSlider->setValue( conf.readEntry( "CapDeformation", 0 ) );
m_ui->rotationDurationSpin->setValue( duration );
m_ui->cubeOpacitySlider->setValue( opacity );
m_ui->cubeOpacitySpin->setValue( opacity );
m_ui->desktopOpacityOnlyBox->setChecked( desktopOpacityOnly );
if( desktopName )
{
m_ui->displayDesktopNameBox->setCheckState( Qt::Checked );
}
else
{
m_ui->displayDesktopNameBox->setCheckState( Qt::Unchecked );
}
if( reflection )
{
m_ui->reflectionBox->setCheckState( Qt::Checked );
}
else
{
m_ui->reflectionBox->setCheckState( Qt::Unchecked );
}
if( caps )
{
m_ui->cubeCapsBox->setCheckState( Qt::Checked );
}
else
{
m_ui->cubeCapsBox->setCheckState( Qt::Unchecked );
}
if( texturedCaps )
{
m_ui->capsImageBox->setCheckState( Qt::Checked );
}
else
{
m_ui->capsImageBox->setCheckState( Qt::Unchecked );
}
if( bigCube )
{
m_ui->bigCubeBox->setCheckState( Qt::Checked );
}
else
{
m_ui->bigCubeBox->setCheckState( Qt::Unchecked );
}
if( closeOnMouseRelease )
{
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Checked );
}
else
{
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Unchecked );
}
if( walkThroughDesktop )
{
m_ui->walkThroughDesktopBox->setCheckState( Qt::Checked );
}
else
{
m_ui->walkThroughDesktopBox->setCheckState( Qt::Unchecked );
}
m_ui->backgroundColorButton->setColor( background );
m_ui->capColorButton->setColor( capColor );
m_ui->invertKeysBox->setChecked( invertKeys );
m_ui->invertMouseBox->setChecked( invertMouse );
capsSelectionChanged();
emit changed(false);
}
void CubeEffectConfig::save()
{
KConfigGroup conf = EffectsHandler::effectConfig( "Cube" );
conf.writeEntry( "RotationDuration", m_ui->rotationDurationSpin->value() );
conf.writeEntry( "DisplayDesktopName", m_ui->displayDesktopNameBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "Reflection", m_ui->reflectionBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "Opacity", m_ui->cubeOpacitySpin->value() );
conf.writeEntry( "OpacityDesktopOnly", m_ui->desktopOpacityOnlyBox->isChecked() );
conf.writeEntry( "BackgroundColor", m_ui->backgroundColorButton->color() );
conf.writeEntry( "Caps", m_ui->cubeCapsBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "CapColor", m_ui->capColorButton->color() );
conf.writeEntry( "TexturedCaps", m_ui->capsImageBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "BigCube", m_ui->bigCubeBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "CloseOnMouseRelease", m_ui->closeOnMouseReleaseBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "Wallpaper", m_ui->wallpaperRequester->url().path() );
conf.writeEntry( "ZPosition", m_ui->zPositionSlider->value() );
conf.writeEntry( "TabBox", m_ui->walkThroughDesktopBox->checkState() == Qt::Checked ? true : false );
conf.writeEntry( "InvertKeys", m_ui->invertKeysBox->isChecked() );
conf.writeEntry( "InvertMouse", m_ui->invertMouseBox->isChecked() );
conf.writeEntry( "CapDeformation", m_ui->capDeformationSlider->value() );
m_ui->editor->save();
conf.sync();
emit changed(false);
EffectsHandler::sendReloadMessage( "cube" );
}
void CubeEffectConfig::defaults()
{
m_ui->rotationDurationSpin->setValue( 0 );
m_ui->displayDesktopNameBox->setCheckState( Qt::Checked );
m_ui->reflectionBox->setCheckState( Qt::Checked );
m_ui->cubeOpacitySpin->setValue( 80 );
m_ui->cubeOpacitySlider->setValue( 80 );
m_ui->desktopOpacityOnlyBox->setChecked( false );
m_ui->backgroundColorButton->setColor( QColor( Qt::black ) );
m_ui->cubeCapsBox->setCheckState( Qt::Checked );
m_ui->capColorButton->setColor( KColorScheme( QPalette::Active, KColorScheme::Window ).background().color() );
m_ui->capsImageBox->setCheckState( Qt::Checked );
m_ui->bigCubeBox->setCheckState( Qt::Unchecked );
m_ui->closeOnMouseReleaseBox->setCheckState( Qt::Unchecked );
m_ui->wallpaperRequester->setPath( "" );
m_ui->zPositionSlider->setValue( 100 );
m_ui->walkThroughDesktopBox->setCheckState( Qt::Unchecked );
m_ui->invertKeysBox->setChecked( false );
m_ui->invertMouseBox->setChecked( false );
m_ui->capDeformationSlider->setValue( 0 );
m_ui->editor->allDefault();
emit changed(true);
}
void CubeEffectConfig::capsSelectionChanged()
{
if( m_ui->cubeCapsBox->checkState() == Qt::Checked )
{
// activate cap color
m_ui->capColorButton->setEnabled( true );
m_ui->capColorLabel->setEnabled( true );
m_ui->capsImageBox->setEnabled( true );
}
else
{
// deactivate cap color
m_ui->capColorButton->setEnabled( false );
m_ui->capColorLabel->setEnabled( false );
m_ui->capsImageBox->setEnabled( false );
}
}
} // namespace
#include "cube_config.moc"