kwin/scene_xrender.h
Luboš Luňák caed149f40 Add pre-paint passes that will allow finding out how the painting will be done.
svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00

89 lines
2.6 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include "config.h"
#ifdef HAVE_XRENDER
#include <X11/extensions/Xrender.h>
#include "scene.h"
#include "effects.h"
namespace KWinInternal
{
class Matrix;
class SceneXrender
: public Scene
{
public:
SceneXrender( Workspace* ws );
virtual ~SceneXrender();
virtual void paint( QRegion damage, ToplevelList windows );
virtual void windowGeometryShapeChanged( Toplevel* );
virtual void windowOpacityChanged( Toplevel* );
virtual void windowAdded( Toplevel* );
virtual void windowDeleted( Toplevel* );
private:
void createBuffer();
void paintGenericScreen();
void paintSimpleScreen( QRegion region );
void paintBackground( QRegion region );
class Window;
void paintWindow( Window* w, int mask, QRegion region );
static XserverRegion toXserverRegion( QRegion region );
XRenderPictFormat* format;
Picture front;
static Picture buffer;
QMap< Toplevel*, Window > windows;
QVector< Window* > stacking_order;
typedef Scene::Phase2Data< Window > Phase2Data;
class WrapperEffect;
};
class SceneXrender::Window
: public Scene::Window
{
public:
Window( Toplevel* c );
void free(); // is often copied by value, use manually instead of dtor
void performPaint( QRegion region, int mask );
void discardPicture();
void discardAlpha();
Window() {} // QMap sucks even in Qt4
private:
Picture picture();
Picture alphaMask();
Picture _picture;
XRenderPictFormat* format;
Picture alpha;
double alpha_cached_opacity;
};
// a special effect that is last in the order that'll actually call the painting functions
class SceneXrender::WrapperEffect
: public Effect
{
public:
virtual void prePaintScreen( int* mask, QRegion* region );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region );
virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data );
};
} // namespace
#endif
#endif