cbb4248a2a
GLSL shaders are supported. Currently disabled when the NVIDIA driver is used because of a driver issue that will need to be worked around. svn path=/trunk/KDE/kdebase/workspace/; revision=1125672
15 lines
421 B
GLSL
15 lines
421 B
GLSL
uniform sampler2D texUnit;
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uniform vec2 offsets[25];
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uniform vec4 kernel[25];
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uniform int kernelSize;
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void main(void)
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{
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vec4 sum = texture2D(texUnit, gl_TexCoord[0].st) * kernel[0];
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for (int i = 1; i < kernelSize; i++) {
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sum += texture2D(texUnit, gl_TexCoord[0].st - offsets[i]) * kernel[i];
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sum += texture2D(texUnit, gl_TexCoord[0].st + offsets[i]) * kernel[i];
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}
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gl_FragColor = sum;
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}
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