kwin/effects/sheet/sheet.cpp
Thomas Lübking cbe8b6fb93 * replace qhash by qmap and avoid side-effect prone QHash::operator[]
* use TimeLine data memeber instead pointer to prevent leaking
* only setTransformed() if there's really a current animation, not if "a window we know is mapped"
* therefore use a poperty to know whether the effect manages a deleted window
* set the TRANSFORMED flag in prePaintWindow as it should be

CCBUG: 242693


svn path=/trunk/KDE/kdebase/workspace/; revision=1192388
2010-11-02 20:35:28 +00:00

196 lines
5.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "sheet.h"
#include <kconfiggroup.h>
// Effect is based on fade effect by Philip Falkner
namespace KWin
{
KWIN_EFFECT( sheet, SheetEffect )
KWIN_EFFECT_SUPPORTED( sheet, SheetEffect::supported() )
static const int IsSheetWindow = 0x22A982D5;
SheetEffect::SheetEffect()
{
reconfigure( ReconfigureAll );
}
bool SheetEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void SheetEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig( "Sheet" );
duration = animationTime( conf, "AnimationTime", 500 );
}
void SheetEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( !windows.isEmpty() )
{
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
screenTime = time;
}
effects->prePaintScreen( data, time );
}
void SheetEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
InfoMap::iterator info = windows.find( w );
if( info != windows.end() )
{
data.setTransformed();
if( info->added )
info->timeLine.addTime( screenTime );
else if( info->closed )
{
info->timeLine.removeTime( screenTime );
if( info->deleted )
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
}
}
effects->prePaintWindow( w, data, time );
// if the window isn't to be painted, then let's make sure
// to track its progress
if( info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect() )
w->addRepaintFull();
}
void SheetEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
InfoMap::const_iterator info = windows.find( w );
if( info != windows.constEnd() )
{
const double progress = info->timeLine.value();
RotationData rot;
rot.axis = RotationData::XAxis;
rot.angle = 60.0 * ( 1.0 - progress );
data.rotation = &rot;
data.yScale *= progress;
data.zScale *= progress;
data.yTranslate -= (w->y() - info->parentY) * ( 1.0 - progress );
}
effects->paintWindow( w, mask, region, data );
}
void SheetEffect::postPaintWindow( EffectWindow* w )
{
InfoMap::iterator info = windows.find( w );
if( info != windows.end() )
{
if( info->added && info->timeLine.value() == 1.0 )
{
windows.remove( w );
effects->addRepaintFull();
}
else if( info->closed && info->timeLine.value() == 0.0 )
{
info->closed = false;
if( info->deleted )
{
windows.remove( w );
w->unrefWindow();
}
effects->addRepaintFull();
}
if( info->added || info->closed )
w->addRepaintFull();
}
effects->postPaintWindow( w );
}
void SheetEffect::windowAdded( EffectWindow* w )
{
if( !isSheetWindow( w ) )
return;
w->setData( IsSheetWindow, true );
InfoMap::iterator it = windows.find( w );
WindowInfo *info = ( it == windows.end() ) ? &windows[w] : &it.value();
info->added = true;
info->closed = false;
info->deleted = false;
info->timeLine.setDuration( duration );
const EffectWindowList stack = effects->stackingOrder();
// find parent
foreach( EffectWindow* window, stack )
{
if( window->findModal() == w )
{
info->parentY = window->y();
break;
}
}
w->addRepaintFull();
}
void SheetEffect::windowClosed( EffectWindow* w )
{
if( !isSheetWindow( w ) )
return;
w->refWindow();
InfoMap::iterator it = windows.find( w );
WindowInfo *info = ( it == windows.end() ) ? &windows[w] : &it.value();
info->added = false;
info->closed = true;
info->deleted = true;
info->timeLine.setDuration( duration );
info->timeLine.setProgress( 1.0 );
bool found = false;
// find parent
const EffectWindowList stack = effects->stackingOrder();
foreach( EffectWindow* window, stack )
{
if( window->findModal() == w )
{
info->parentY = window->y();
found = true;
break;
}
}
if( !found )
info->parentY = 0;
w->addRepaintFull();
}
void SheetEffect::windowDeleted( EffectWindow* w )
{
windows.remove( w );
}
bool SheetEffect::isSheetWindow( EffectWindow* w )
{
return ( w->isModal() || w->data( IsSheetWindow ).toBool() );
}
} // namespace