cbe8b6fb93
* use TimeLine data memeber instead pointer to prevent leaking * only setTransformed() if there's really a current animation, not if "a window we know is mapped" * therefore use a poperty to know whether the effect manages a deleted window * set the TRANSFORMED flag in prePaintWindow as it should be CCBUG: 242693 svn path=/trunk/KDE/kdebase/workspace/; revision=1192388
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SHEET_H
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#define KWIN_SHEET_H
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#include <kwineffects.h>
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namespace KWin
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{
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class SheetEffect
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: public Effect
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{
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public:
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SheetEffect();
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virtual void reconfigure( ReconfigureFlags );
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual void windowAdded( EffectWindow* c );
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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static bool supported();
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private:
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class WindowInfo;
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typedef QMap< const EffectWindow*, WindowInfo > InfoMap;
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bool isSheetWindow( EffectWindow* w );
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InfoMap windows;
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float duration;
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int screenTime;
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};
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class SheetEffect::WindowInfo
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{
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public:
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WindowInfo()
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: deleted( false )
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, added( false )
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, closed( false )
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, parentY( 0 )
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{
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}
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bool deleted;
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bool added;
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bool closed;
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TimeLine timeLine;
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int parentY;
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};
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} // namespace
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#endif
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