38eb72efe3
Includes a PipeWire implementation that will send the relevant streams to the processes that need them.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Aleix Pol Gonzalez <aleixpol@kde.org>
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*/
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#pragma once
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#include "kwin_export.h"
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#include <QScopedPointer>
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namespace KWin
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{
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class GLRenderTarget;
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class GLTexture;
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class KWIN_EXPORT DmaBufTexture
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{
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public:
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explicit DmaBufTexture(KWin::GLTexture* texture);
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virtual ~DmaBufTexture();
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virtual quint32 stride() const = 0;
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virtual int fd() const = 0;
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KWin::GLRenderTarget* framebuffer() const;
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protected:
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QScopedPointer<KWin::GLTexture> m_texture;
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QScopedPointer<KWin::GLRenderTarget> m_framebuffer;
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};
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}
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