kwin/kcmkwin/kwinrules/ruleswidget.h
Ivan Čukić 89eea1170e [kwinrules] Properly setting the value of the activity combo box
Summary:
The activities combobox content is loaded asynchronously,
we are storing the configured value for the window rule
until the activity list is loaded into the combo box.
And then, we set that item as the current one in the combo.

Reviewers: #kwin, mart

Reviewed By: mart

Subscribers: luebking, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2851
2016-09-24 19:14:47 +02:00

178 lines
4.7 KiB
C++

/*
* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __RULESWIDGET_H__
#define __RULESWIDGET_H__
#include <config-kwin.h>
#include <QDialog>
#include <kwindowsystem.h>
#include <kkeysequencewidget.h>
#include "ui_ruleswidgetbase.h"
#include "ui_editshortcut.h"
#ifdef KWIN_BUILD_ACTIVITIES
namespace KActivities {
class Consumer;
} // namespace KActivities
#endif
namespace KWin
{
class Rules;
class DetectDialog;
class RulesWidget
: public QWidget, public Ui::RulesWidgetBase
{
Q_OBJECT
public:
explicit RulesWidget(QWidget* parent = nullptr);
void setRules(Rules* r);
Rules* rules() const;
bool finalCheck();
void prepareWindowSpecific(WId window);
Q_SIGNALS:
void changed(bool state);
protected Q_SLOTS:
void detectClicked();
void wmclassMatchChanged();
void roleMatchChanged();
void titleMatchChanged();
void machineMatchChanged();
void shortcutEditClicked();
private Q_SLOTS:
// geometry tab
void updateEnableposition();
void updateEnablesize();
void updateEnabledesktop();
void updateEnablescreen();
#ifdef KWIN_BUILD_ACTIVITIES
void updateEnableactivity();
#endif
void updateEnablemaximizehoriz();
void updateEnablemaximizevert();
void updateEnableminimize();
void updateEnableshade();
void updateEnablefullscreen();
void updateEnableplacement();
// preferences tab
void updateEnableabove();
void updateEnablebelow();
void updateEnablenoborder();
void updateEnabledecocolor();
void updateEnableskiptaskbar();
void updateEnableskippager();
void updateEnableskipswitcher();
void updateEnableacceptfocus();
void updateEnablecloseable();
void updateEnableautogroup();
void updateEnableautogroupfg();
void updateEnableautogroupid();
void updateEnableopacityactive();
void updateEnableopacityinactive();
// workarounds tab
void updateEnablefsplevel();
void updateEnablefpplevel();
void updateEnabletype();
void updateEnableignoregeometry();
void updateEnableminsize();
void updateEnablemaxsize();
void updateEnablestrictgeometry();
void updateEnableshortcut();
void updateEnabledisableglobalshortcuts();
void updateEnableblockcompositing();
// internal
void detected(bool);
private:
int desktopToCombo(int d) const;
int comboToDesktop(int val) const;
#ifdef KWIN_BUILD_ACTIVITIES
int activityToCombo(QString d) const;
QString comboToActivity(int val) const;
void updateActivitiesList();
KActivities::Consumer *m_activities;
QString m_selectedActivityId; // we need this for async activity loading
#endif
int comboToTiling(int val) const;
int inc(int i) const { return i+1; }
int dec(int i) const { return i-1; }
void prefillUnusedValues(const KWindowInfo& info);
DetectDialog* detect_dlg;
bool detect_dlg_ok;
};
class RulesDialog
: public QDialog
{
Q_OBJECT
public:
explicit RulesDialog(QWidget* parent = nullptr, const char* name = nullptr);
Rules* edit(Rules* r, WId window, bool show_hints);
protected:
virtual void accept();
private Q_SLOTS:
void displayHints();
private:
RulesWidget* widget;
Rules* rules;
};
class EditShortcut
: public QWidget, public Ui_EditShortcut
{
Q_OBJECT
public:
explicit EditShortcut(QWidget* parent = nullptr);
protected Q_SLOTS:
void editShortcut();
void clearShortcut();
};
class EditShortcutDialog
: public QDialog
{
Q_OBJECT
public:
explicit EditShortcutDialog(QWidget* parent = nullptr, const char* name = nullptr);
void setShortcut(const QString& cut);
QString shortcut() const;
private:
EditShortcut* widget;
};
// slightly duped from utils.cpp
class ShortcutDialog
: public QDialog
{
Q_OBJECT
public:
explicit ShortcutDialog(const QKeySequence& cut, QWidget* parent = nullptr);
virtual void accept();
QKeySequence shortcut() const;
private:
KKeySequenceWidget* widget;
};
} // namespace
#endif