kwin/clients/plastik/plastikbutton.h
Sandro Giessl 4e10228f75 - minor changes to button drawing
- button icon changes: don't use recolored+scaled .xpm files as icons, instead
  create bitmaps on the fly in code which can easily be colored and don't need
  to be scaled... looks much cleaner IMHO.

svn path=/trunk/kdebase/kwin/; revision=399001
2005-03-19 16:16:33 +00:00

90 lines
2.3 KiB
C++

/* Plastik KWin window decoration
Copyright (C) 2003 Sandro Giessl <ceebx@users.sourceforge.net>
based on the window decoration "Web":
Copyright (C) 2001 Rik Hemsley (rikkus) <rik@kde.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef PLASTIKBUTTON_H
#define PLASTIKBUTTON_H
#include <qbutton.h>
#include <qimage.h>
#include "plastik.h"
#include <kcommondecoration.h>
class QTimer;
namespace KWinPlastik {
class PlastikClient;
class PlastikButton : public KCommonDecorationButton
{
Q_OBJECT
public:
PlastikButton(ButtonType type, PlastikClient *parent, const char *name);
~PlastikButton();
void reset(unsigned long changed);
PlastikClient * client() { return m_client; }
protected slots:
void animate();
private:
void enterEvent(QEvent *e);
void leaveEvent(QEvent *e);
void drawButton(QPainter *painter);
private:
PlastikClient *m_client;
ButtonIcon m_iconType;
bool hover;
QTimer *animTmr;
uint animProgress;
};
/**
* This class creates bitmaps which can be used as icons on buttons. The icons
* are "hardcoded".
* Over the previous "Gimp->xpm->QImage->recolor->SmoothScale->QPixmap" solution
* it has the important advantage that icons are more scalable and at the same
* time sharp and not blurred.
*/
class IconEngine
{
public:
static QBitmap icon(ButtonIcon icon, int size);
private:
enum Object {
HorizontalLine,
VerticalLine,
DiagonalLine,
CrossDiagonalLine
};
static void drawObject(QPainter &p, Object object, int x, int y, int length, int lineWidth);
};
} // namespace KWinPlastik
#endif // PLASTIKBUTTON_H