kwin/autotests/integration/dont_crash_reinitialize_compositor.cpp
Roman Gilg cd6b69a4d2 [platforms/virtual] Create output devices
Summary:
Create output devices in virtual backend. For that the setVirtualOutputs call
can only come after the Wayland server has been initiliazied such that the
display exists to create the output and output device interfaces. Tests have
been adjusted for that.

Test Plan:
```
98% tests passed, 3 tests failed out of 148

Total Test time (real) = 362.97 sec

The following tests FAILED:
         33 - kwin-testInternalWindow (Failed)
         39 - kwin-testPointerInput (Failed)
        101 - kwin-testMoveResize (Failed)
```
Failing of these tests looks unrelated to the change.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T11459

Differential Revision: https://phabricator.kde.org/D23477
2019-08-27 12:24:49 +02:00

169 lines
5.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwin_wayland_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "deleted.h"
#include "effectloader.h"
#include "effects.h"
#include "platform.h"
#include "screens.h"
#include "shell_client.h"
#include "wayland_server.h"
#include "workspace.h"
#include "effect_builtins.h"
#include <KWayland/Client/surface.h>
#include <KWayland/Client/xdgshell.h>
namespace KWin
{
static const QString s_socketName = QStringLiteral("wayland_test_kwin_dont_crash_reinitialize_compositor-0");
class DontCrashReinitializeCompositorTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testReinitializeCompositor_data();
void testReinitializeCompositor();
};
void DontCrashReinitializeCompositorTest::initTestCase()
{
qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
qRegisterMetaType<KWin::AbstractClient *>();
qRegisterMetaType<KWin::Deleted *>();
qRegisterMetaType<KWin::ShellClient *>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
ScriptedEffectLoader loader;
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (const QString &name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QCOMPARE(screens()->count(), 2);
QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024));
QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024));
waylandServer()->initWorkspace();
auto scene = KWin::Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
}
void DontCrashReinitializeCompositorTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void DontCrashReinitializeCompositorTest::cleanup()
{
// Unload all effects.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
Test::destroyWaylandConnection();
}
void DontCrashReinitializeCompositorTest::testReinitializeCompositor_data()
{
QTest::addColumn<QString>("effectName");
QTest::newRow("Fade") << QStringLiteral("kwin4_effect_fade");
QTest::newRow("Glide") << QStringLiteral("glide");
QTest::newRow("Scale") << QStringLiteral("kwin4_effect_scale");
}
void DontCrashReinitializeCompositorTest::testReinitializeCompositor()
{
// This test verifies that KWin doesn't crash when the compositor settings
// have been changed while a scripted effect animates the disappearing of
// a window.
// Make sure that we have the right effects ptr.
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
// Create the test client.
using namespace KWayland::Client;
QScopedPointer<Surface> surface(Test::createSurface());
QVERIFY(!surface.isNull());
QScopedPointer<XdgShellSurface> shellSurface(Test::createXdgShellStableSurface(surface.data()));
QVERIFY(!shellSurface.isNull());
ShellClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
QVERIFY(client);
// Make sure that only the test effect is loaded.
QFETCH(QString, effectName);
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Close the test client.
QSignalSpy windowClosedSpy(client, &ShellClient::windowClosed);
QVERIFY(windowClosedSpy.isValid());
shellSurface.reset();
surface.reset();
QVERIFY(windowClosedSpy.wait());
// The test effect should start animating the test client. Is there a better
// way to verify that the test effect actually animates the test client?
QVERIFY(effect->isActive());
// Re-initialize the compositor, effects will be destroyed and created again.
Compositor::self()->reinitialize();
// By this time, KWin should still be alive.
}
} // namespace KWin
WAYLANDTEST_MAIN(KWin::DontCrashReinitializeCompositorTest)
#include "dont_crash_reinitialize_compositor.moc"