kwin/kcmkwin/kwinrules/kwinsrc.cpp
Aleix Pol dbac4bce7e Reduce the amount of objects that are compiled several times
Summary:
We build some objects several times which makes it uncomfortable to develop KWin
since every time we modify something a lot of things get rebuilt. This should
help a bit although it doesn't solve all the problems.

Test Plan: Builds, tests pass

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: davidedmundson, zzag, anthonyfieroni, iasensio, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28445
2020-04-02 00:41:55 +02:00

45 lines
1.3 KiB
C++

/*
* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <input.h>
KWin::InputRedirection *KWin::InputRedirection::s_self = nullptr;
Qt::MouseButtons KWin::InputRedirection::qtButtonStates() const
{
return Qt::NoButton;
}
Qt::KeyboardModifiers KWin::InputRedirection::keyboardModifiers() const
{
return Qt::NoModifier;
}
void KWin::InputRedirection::warpPointer(const QPointF&)
{
}
bool KWin::InputRedirection::supportsPointerWarping() const
{
return false;
}
QPointF KWin::InputRedirection::globalPointer() const
{
return QPointF();
}