48f943bd75
The main idea behind the render backend is to decouple low level bits from scenes. The end goal is to make the render backend provide render targets where the scene can render. Design-wise, such a split is more flexible than the current state, for example we could start experimenting with using qtquick (assuming that the legacy scene is properly encapsulated) or creating multiple scenes, for example for each output layer, etc. So far, the RenderBackend class only contains one getter, more stuff will be moved from the Scene as it makes sense.
144 lines
4.7 KiB
C++
144 lines
4.7 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "kwin_wayland_test.h"
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#include "abstract_client.h"
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#include "composite.h"
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#include "effectloader.h"
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#include "effects.h"
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#include "platform.h"
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#include "renderbackend.h"
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#include "virtualdesktops.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include <KWayland/Client/surface.h>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_effects_desktop_switching_animation-0");
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class DesktopSwitchingAnimationTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testSwitchDesktops_data();
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void testSwitchDesktops();
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};
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void DesktopSwitchingAnimationTest::initTestCase()
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{
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qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
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qRegisterMetaType<KWin::AbstractClient *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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QVERIFY(applicationStartedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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const auto builtinNames = EffectLoader().listOfKnownEffects();
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for (const QString &name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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Test::initWaylandWorkspace();
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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}
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void DesktopSwitchingAnimationTest::init()
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{
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QVERIFY(Test::setupWaylandConnection());
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}
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void DesktopSwitchingAnimationTest::cleanup()
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{
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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effectsImpl->unloadAllEffects();
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QVERIFY(effectsImpl->loadedEffects().isEmpty());
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VirtualDesktopManager::self()->setCount(1);
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Test::destroyWaylandConnection();
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}
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void DesktopSwitchingAnimationTest::testSwitchDesktops_data()
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{
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QTest::addColumn<QString>("effectName");
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QTest::newRow("Fade Desktop") << QStringLiteral("kwin4_effect_fadedesktop");
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QTest::newRow("Slide") << QStringLiteral("slide");
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}
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void DesktopSwitchingAnimationTest::testSwitchDesktops()
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{
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// This test verifies that virtual desktop switching animation effects actually
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// try to animate switching between desktops.
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// We need at least 2 virtual desktops for the test.
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VirtualDesktopManager::self()->setCount(2);
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QCOMPARE(VirtualDesktopManager::self()->current(), 1u);
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QCOMPARE(VirtualDesktopManager::self()->count(), 2u);
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// The Fade Desktop effect will do nothing if there are no clients to fade,
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// so we have to create a dummy test client.
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using namespace KWayland::Client;
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QScopedPointer<KWayland::Client::Surface> surface(Test::createSurface());
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QVERIFY(!surface.isNull());
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QScopedPointer<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.data()));
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QVERIFY(!shellSurface.isNull());
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AbstractClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
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QVERIFY(client);
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QCOMPARE(client->desktops().count(), 1);
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QCOMPARE(client->desktops().first(), VirtualDesktopManager::self()->desktops().first());
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// Load effect that will be tested.
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QFETCH(QString, effectName);
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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QVERIFY(effectsImpl->loadEffect(effectName));
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QCOMPARE(effectsImpl->loadedEffects().count(), 1);
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QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
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Effect *effect = effectsImpl->findEffect(effectName);
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QVERIFY(effect);
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QVERIFY(!effect->isActive());
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// Switch to the second virtual desktop.
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VirtualDesktopManager::self()->setCurrent(2u);
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QCOMPARE(VirtualDesktopManager::self()->current(), 2u);
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QVERIFY(effect->isActive());
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QCOMPARE(effects->activeFullScreenEffect(), effect);
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// Eventually, the animation will be complete.
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QTRY_VERIFY(!effect->isActive());
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QTRY_COMPARE(effects->activeFullScreenEffect(), nullptr);
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// Destroy the test client.
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surface.reset();
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QVERIFY(Test::waitForWindowDestroyed(client));
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}
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WAYLANDTEST_MAIN(DesktopSwitchingAnimationTest)
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#include "desktop_switching_animation_test.moc"
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