kwin/effects/lookingglass.cpp
Lucas Murray 752d5fa642 Extracted mouse polling out of the composite timer to allow effects to
detect mouse movement and modifier key changes even when KWin is idle.
As the track mouse effect requires polling to always be active disabling
it by default to prevent wasting CPU usage in the default install.

svn path=/trunk/KDE/kdebase/workspace/; revision=919711
2009-02-01 15:16:52 +00:00

153 lines
4.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "lookingglass.h"
#include <kwinglutils.h>
#include <kactioncollection.h>
#include <kaction.h>
#include <kconfiggroup.h>
#include <klocale.h>
#include <kdebug.h>
#include <kmessagebox.h>
namespace KWin
{
KWIN_EFFECT( lookingglass, LookingGlassEffect )
KWIN_EFFECT_SUPPORTED( lookingglass, ShaderEffect::supported() )
LookingGlassEffect::LookingGlassEffect() : QObject(), ShaderEffect("lookingglass")
{
zoom = 1.0f;
target_zoom = 1.0f;
polling = false;
actionCollection = new KActionCollection( this );
actionCollection->setConfigGlobal(true);
actionCollection->setConfigGroup("LookingGlass");
KAction* a;
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomIn, this, SLOT( zoomIn())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Plus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ZoomOut, this, SLOT( zoomOut())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_Minus));
a = static_cast< KAction* >( actionCollection->addAction( KStandardAction::ActualSize, this, SLOT( toggle())));
a->setGlobalShortcut(KShortcut(Qt::META + Qt::Key_0));
reconfigure( ReconfigureAll );
}
LookingGlassEffect::~LookingGlassEffect()
{
}
void LookingGlassEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = EffectsHandler::effectConfig("LookingGlass");
initialradius = conf.readEntry("Radius", 200);
radius = initialradius;
kDebug(1212) << QString("Radius from config: %1").arg(radius) << endl;
actionCollection->readSettings();
}
void LookingGlassEffect::toggle()
{
if( target_zoom == 1.0f )
target_zoom = 2.0f;
else
target_zoom = 1.0f;
setEnabled( true );
}
void LookingGlassEffect::zoomIn()
{
target_zoom = qMin(7.0, target_zoom + 0.5);
setEnabled( true );
if( !polling )
{
polling = true;
effects->startMousePolling();
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::zoomOut()
{
target_zoom -= 0.5;
if( target_zoom < 1 )
{
target_zoom = 1;
setEnabled( false );
}
if( polling )
{
polling = false;
effects->stopMousePolling();
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
void LookingGlassEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if( zoom != target_zoom )
{
double diff = time / animationTime( 500.0 );
if( target_zoom > zoom )
zoom = qMin( zoom * qMax( 1.0 + diff, 1.2 ), target_zoom );
else
zoom = qMax( zoom * qMin( 1.0 - diff, 0.8 ), target_zoom );
kDebug(1212) << "zoom is now " << zoom;
radius = qBound((double)initialradius, initialradius * zoom, 3.5*initialradius);
if( zoom > 1.0f )
{
shader()->bind();
shader()->setUniform("zoom", (float)zoom);
shader()->setUniform("radius", (float)radius);
shader()->unbind();
}
else
{
setEnabled( false );
}
effects->addRepaint( cursorPos().x() - radius, cursorPos().y() - radius, 2*radius, 2*radius );
}
ShaderEffect::prePaintScreen( data, time );
}
void LookingGlassEffect::mouseChanged( const QPoint& pos, const QPoint& old, Qt::MouseButtons,
Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers )
{
if( pos != old && isEnabled() )
{
effects->addRepaint( pos.x() - radius, pos.y() - radius, 2*radius, 2*radius );
effects->addRepaint( old.x() - radius, old.y() - radius, 2*radius, 2*radius );
}
}
} // namespace
#include "lookingglass.moc"