kwin/effects/explosion
Martin Gräßlin d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00
..
data Pass windowSize to Fragment Shader again 2011-06-19 20:54:13 +02:00
CMakeLists.txt Explosion portet to GLES. 2011-01-30 14:12:05 +01:00
explosion.cpp Properly detect effects which need OpenGL 2 2012-05-05 10:27:19 +02:00
explosion.desktop Show detailed information why an effect cannot be loaded 2012-05-15 18:02:57 +02:00
explosion.h Use namespaced parameters in signals 2012-03-12 21:37:40 +01:00