186 lines
5.3 KiB
C++
186 lines
5.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Cédric Borgese <cedric.borgese@gmail.com>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "wobblywindows_config.h"
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#include <kwineffects.h>
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#include <klocale.h>
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#include <kdebug.h>
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#include <kaction.h>
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#include <kconfiggroup.h>
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namespace KWin
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{
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KWIN_EFFECT_CONFIG_FACTORY
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//-----------------------------------------------------------------------------
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// WARNING: This is (kinda) copied from wobblywindows.cpp
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struct ParameterSet {
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int stiffness;
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int drag;
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int move_factor;
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};
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ParameterSet set_0 = {
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15,
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80,
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10
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};
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ParameterSet set_1 = {
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10,
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85,
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10
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};
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ParameterSet set_2 = {
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6,
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90,
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10
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};
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ParameterSet set_3 = {
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3,
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92,
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20
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};
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ParameterSet set_4 = {
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1,
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97,
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25
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};
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ParameterSet pset[5] = { set_0, set_1, set_2, set_3, set_4 };
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//-----------------------------------------------------------------------------
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WobblyWindowsEffectConfig::WobblyWindowsEffectConfig(QWidget* parent, const QVariantList& args) :
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KCModule(EffectFactory::componentData(), parent, args)
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{
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m_ui.setupUi(this);
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connect(m_ui.wobblinessSlider, SIGNAL(valueChanged(int)), this, SLOT(changed()));
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connect(m_ui.wobblinessSlider, SIGNAL(valueChanged(int)), this, SLOT(wobblinessChanged()));
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connect(m_ui.moveBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
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connect(m_ui.resizeBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
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connect(m_ui.advancedBox, SIGNAL(stateChanged(int)), this, SLOT(changed()));
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connect(m_ui.advancedBox, SIGNAL(stateChanged(int)), this, SLOT(advancedChanged()));
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connect(m_ui.stiffnessSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
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connect(m_ui.dragSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
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connect(m_ui.moveFactorSpin, SIGNAL(valueChanged(int)), this, SLOT(changed()));
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load();
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}
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WobblyWindowsEffectConfig::~WobblyWindowsEffectConfig()
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{
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}
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void WobblyWindowsEffectConfig::load()
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{
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KCModule::load();
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KConfigGroup conf = EffectsHandler::effectConfig("Wobbly");
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bool change = true;
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unsigned int wobblynessLevel = 0;
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QString settingsMode = conf.readEntry("Settings", "Auto");
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if (settingsMode != "Custom") {
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wobblynessLevel = conf.readEntry("WobblynessLevel", 0);
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change = false;
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}
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if (wobblynessLevel > 4) {
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wobblynessLevel = 4;
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change = true;
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}
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m_ui.wobblinessSlider->setSliderPosition(wobblynessLevel);
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m_ui.moveBox->setChecked(conf.readEntry("MoveWobble", true));
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m_ui.resizeBox->setChecked(conf.readEntry("ResizeWobble", true));
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m_ui.advancedBox->setChecked(conf.readEntry("AdvancedMode", false));
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m_ui.stiffnessSlider->setValue(conf.readEntry("Stiffness", pset[0].stiffness));
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m_ui.dragSlider->setValue(conf.readEntry("Drag", pset[0].drag));
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m_ui.moveFactorSlider->setValue(conf.readEntry("MoveFactor", pset[0].move_factor));
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advancedChanged();
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emit changed(change);
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}
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void WobblyWindowsEffectConfig::save()
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{
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KConfigGroup conf = EffectsHandler::effectConfig("Wobbly");
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conf.writeEntry("Settings", "Auto");
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conf.writeEntry("WobblynessLevel", m_ui.wobblinessSlider->value());
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conf.writeEntry("MoveWobble", m_ui.moveBox->isChecked());
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conf.writeEntry("ResizeWobble", m_ui.resizeBox->isChecked());
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conf.writeEntry("AdvancedMode", m_ui.advancedBox->isChecked());
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conf.writeEntry("Stiffness", m_ui.stiffnessSpin->value());
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conf.writeEntry("Drag", m_ui.dragSpin->value());
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conf.writeEntry("MoveFactor", m_ui.moveFactorSpin->value());
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emit changed(false);
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EffectsHandler::sendReloadMessage("wobblywindows");
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}
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void WobblyWindowsEffectConfig::defaults()
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{
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m_ui.wobblinessSlider->setSliderPosition(0);
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m_ui.moveBox->setChecked(true);
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m_ui.resizeBox->setChecked(true);
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m_ui.advancedBox->setChecked(false);
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m_ui.stiffnessSlider->setValue(pset[0].stiffness);
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m_ui.dragSlider->setValue(pset[0].drag);
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m_ui.moveFactorSlider->setValue(pset[0].move_factor);
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emit changed(true);
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}
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void WobblyWindowsEffectConfig::advancedChanged()
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{
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if (m_ui.advancedBox->isChecked())
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m_ui.advancedGroup->setEnabled(true);
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else
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m_ui.advancedGroup->setEnabled(false);
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}
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void WobblyWindowsEffectConfig::wobblinessChanged()
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{
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ParameterSet preset = pset[m_ui.wobblinessSlider->value()];
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m_ui.stiffnessSlider->setValue(preset.stiffness);
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m_ui.dragSlider->setValue(preset.drag);
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m_ui.moveFactorSlider->setValue(preset.move_factor);
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}
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} // namespace
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#include "wobblywindows_config.moc"
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