d1cfcf4c97
Summary: We currently see a gap on transformed windows between the window and the top decoration. This is partly the atlas bleed on the decoration, and partly a bleed on the window content itself. On X11, the window we composite is the frame window - which is a larger texture containing a transparent border where the frame normally would be. When we sample with a linear filter we include these texels. Hence GL_CLAMP_TO_EDGE doesn't work. Vlad's patch to composite the correct window, not the frame was my preferred approach, but we had to revert it as it caused an issue with xwayland :( Half pixel correction nearly worked, but caused blurry fonts. This patch resolves it in the fragment shader used by effects doing transforms. We pass the real texture geometry of the window to the client with a half pixel correction. Any samples outside the outer half pixel are then clamped within bounds. Arguably a hack, but solves the problem in a comparatively non-invasive way. BUG: 360549 BUG: 257566 Test Plan: X11: Using Vlad's atlas padding for decoration Slowed animations, wobbled a dark window over a light background No artifacts Wayland: This isn't needed. Now tested that everything still renders the same. Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, jgrulich, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D25737 |
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shaders | ||
CMakeLists.txt | ||
lanczosfilter.cpp | ||
lanczosfilter.h | ||
opengl.json | ||
resources.qrc | ||
scene_opengl.cpp | ||
scene_opengl.h |